On May 6, 2010, at 10:24 PM, geni wrote:
On 7 May 2010 03:17, Dan Rosenthal
<swatjester(a)gmail.com> wrote:
The obvious example that comes to mind is the 3D
virtual world physics as a tool for disseminating knowledge. For instance, I was looking
up various model Porsche race cars the other day on Wikipedia. No amount of text can truly
describe the intangible differences in control between driving a Porsche and a Ferrari. If
one could go into a virtual world and drive a virtual representation of one, we've
filled a knowledge gap.
Don't get hung up on the fact that this (used) to be a game, but rather view it as an
open source 3D virtual world environment that can scale to an extremely large number of
simultaneous users. It's a framework, which can be evolved over time -- that's
something we should at least be keeping an eye on and encouraging, while exploring what
ways we can integrate our content.
-Dan
3D objects could already be supported as .blend files although we
don't at this point.
--
geni
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But not the manipulation of them in a fully interactive physics based 3d environment with
simultaneous interaction from thousands of other concurrent users.
-Dan