I also think the WMF should prioritize hiring
more developers over other
roles and expenditures. The WMF has only a few hundred developers while
other top sites have many thousands. While this efficiency is something to
be proud of, it evidently comes at a cost.
El mié., 31 de ene. de 2024 4:08 a. m., rupert THURNER <
rupert.thurner(a)gmail.com> escribió:
On Wed, Jan 31, 2024 at 1:27 AM Gergő Tisza
<gtisza(a)gmail.com> wrote:
On Tue, Jan 30, 2024 at 1:57 PM Ori Livneh
<ori.livneh(a)gmail.com>
wrote:
> If we're collecting exemplars, I'd like to add Bartosz
> Ciechanowski's superlative articles <https://ciechanow.ski/archives/>,
> like the ones on bicycles <https://ciechanow.ski/bicycle/> and sound
> <https://ciechanow.ski/sound/>. His articles are the best examples I
> know of interactive content that complements long-form text content.
>
This concept was popularized by Bret Victor under the name "explorable
explanations <http://worrydream.com/ExplorableExplanations/>". There
is a whole Wikipedia article
<https://en.wikipedia.org/wiki/Explorable_explanation> on it. There
are some great examples on his website, and there are some websites for
collecting similar content, such as explorabl.es and an awesome list
<https://github.com/blob42/awesome-explorables>. I agree they are
really cool but...
> The critical issue is *security*. Security is the reason the graph
> extension is not enabled. Security is the reason why interactive SVGs are
> not enabled. Interactive visualizations have a programmatic element that
> consists of code that executes in the user's browser. Such code needs to be
> carefully sandboxed to ensure it cannot be used to exfiltrate user data or
> surreptitiously perform actions on wiki.
>
I think it's fundamentally a human scaling problem. Being able to
create good interactive content is just a much more niche skill than being
able to create good text content. Interactive animations were very much
part of Yuri's vision
<https://meta.wikimedia.org/wiki/User:Yurik/I_Dream_of_Content> for
the Graph extension, but during the decade Graph was deployed in production
the number of such animations made was approximately zero. Granted Vega is
probably not the easiest framework for creating animations, but I don't
think there are other tools which would make it much easier. You could just
write arbitrary Javascript and package it as a gadget; but no one did that
either. Instead, both gadgets and Graph usage are mostly focused on very
basic things like showing a chess board or showing bar charts, because
those are the things that can be reused across a large number of articles
without manually tailoring the code to each, so the economics of creating
them work out.
Security is a challenge but could be worked
around via iframes. But
it's hard to justify the effort required for doing that when there is no
community of animation makers interested in it - there are plenty of
volunteers who want to *have* animations, but it's not very clear that
there are any who want to *make* animations. This is the same problem
geni mentioned for videos - a lot of people say "we should have more
videos", but it's not very clear who would make them. If platform support
were the bottleneck here, I think the platform support would happen. But as
things look now, it would just be a poor investment of resources IMO
(compared to e.g. the Gadgets extension or Toolforge or Scribunto which do
sustain vibrant volunteer ecosystems which are significantly held back by
the limitations of these platforms).
thank you for sharing ori and gergo. coming from i opened the page "how
to tune a guitar":
https://mathisonian.github.io/idyll/how-to-tune-a-guitar/, and the
readings about "reinventing human explanations" and so on:
https://explorabl.es/reading/. the sheer number of examples is saw out
of these links does not sound like there is a lack of persons who love to
do that.
rupert
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