Well, let's not forget the big picture.
For all the bickering and squabbling it might have entailed, for all the stumbles that might have happened in the process, the lot of us have created the largest and probably most significant educational work in the history of the world. And we've done it in a not for profit and freely shared fashion.
I think that's damned cool and I think it's something to be very proud of.
On Wed, Jun 10, 2015 at 2:31 PM, Jan Ainali jan.ainali@wikimedia.se wrote:
Perhaps a bit early of the roundup of the Wikidata Menu Challenge, but I think it is cool so I'll share it already. Some stats (thanks to André Costa for collecting it) on the 300 items in the challenge:
Month of the challenge (and a few days afterwards) (2015-05-08 - 2015-06-08): { "users": 183, "bytes_added": 1832120, "edits": 9057 }
To be compared with the month before the challenge: (2015-04-04 - 2015-05-01) { "users": 132, "bytes_added": 71879, "edits": 493 }
*Med vänliga hälsningar,Jan Ainali*
Verksamhetschef, Wikimedia Sverige http://wikimedia.se 0729 - 67 29 48
*Tänk dig en värld där varje människa har fri tillgång till mänsklighetens samlade kunskap. Det är det vi gör.* Bli medlem. http://blimedlem.wikimedia.se
2015-06-10 22:15 GMT+02:00 Lila Tretikov lila@wikimedia.org:
This is really cool indeed and I am told (by the little birdie) that
there
is more we can do. Thank you, team! Awesome!!!
On Mon, Jun 8, 2015 at 9:59 AM, Brion Vibber bvibber@wikimedia.org wrote:
On Sat, Jun 6, 2015 at 8:49 AM, Derk-Jan Hartman wrote: [re: experiments using video.js to improve UI of TimedMediaHandler]
And we will need brion’s ogv.js https://brionv.com/misc/ogv.js/demo/
work
to support browsers without OGV/WebM support.
A couple updates on that front:
- It looks like it should be easy to integrate ogv.js into video.js
as a
player tech.
- I have an early version of WebM decoding in JavaScript
<
https://brionv.com/log/2015/06/07/im-in-ur-javascript-decoding-ur-webm/
working! It's much slower than Ogg but has higher video quality when there's CPU available for it, as on a fast desktop/laptop that's
running
Safari or IE without WebM drivers natively installed.
- I've also found a combination of free-but-crappy codec options that
works in iOS natively: AVI with Motion-JPEG video and uncompressed
audio
https://phabricator.wikimedia.org/T101716! To keep the bitrate sane we'll have to turn quality down, but 5fps and scratchy audio is often better
than
nothing. This will work at times when ogv.js can't be used, such as the embedded web browsers in iPhone apps that haven't updated to Apple's
latest
embedding APIs.
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