On 11/03/14 17:26, Trevor Parscal wrote:
It might be easier to revamp the skin system if there
were fewer skins to
port.
- Trevor
But that completely ignores the primary users of non-Vector skins -
third party users who have developed their own skins. Every time the
skinning systems changes, their skins break and it adds yet another
blocker for them upgrading. Now this wouldn't be a problem if it were a
one-time thing to fix up the system in general, but it isn't - it
happens almost every other version, and usually for quite little things.
It's like, oh hey, everything broke again. Now we need to redo it all.
Again.
The number of skins is not a blocker for revamping the skin system.
There will always be too many skins to port. The blocker is that to
revamp the skin system, it needs to be done well enough to justify
breaking the skins in the first place, however many there are, and that
is a whole lot harder.
-I