For very small abandoned projects, nobody is around to do anything, even to review a patch.
For a slightly bigger project, someone is around to review a patch and explain you how to write one, and where to get started. The process of you writing it is slow, and the process of them reviewing it may also be slow.
For a next bigger project, 2-3 volunteer maintainers are around. They hear every word from feedback and prioritise them based on how easy they are to work around, and how well they fit a project scope. (Usually a lot of things fit project scope as long as it's designed and coded well.)
As a project goes bigger, more time is dedicated to unit tests. A volunteer would read feedback and review patches, but more effort would be spent into making the project not fall apart. Code review, unit tests, issue tracker, and again everything people request eventually gets in somewhere. Again someone is around who can explain you where to get started if you'd like to pick up your own request or someone else's.
As a project goes even bigger, it usually remains modular. It is relatively easy for you to get started by reading a very small module and coding your thing in. Again someone is around who sees you as a new potential volunteer, and is happy to explain you how things work.
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When a project has an employee (or a GSOC student) coming in, something needs to prioritise their work. What issues to hand over to them to get them complete in no time?
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Answer to this question may vary. It is hard to answer it right - there is more than one way to do it.
Some things come to my head about what should not be done: 1/ Miss community feedback. [For bigger projects, you /will/ have to consciously skip (note: this does not mean miss, it is a different word) some, to not make the thing a features mess. Simplicity is the key of success.] 2/ Come up with big non-modular projects. 3/ Lose consistency by working on big enhancements out of the blue, leaving the rest of functionality or interface behind. 4/ Write code which fails to be reusable. 5/ Fail to write documentation. 6/ Fail to showcase, reveal, and expose the features the employee added, which are reusable. 7/ Fail to support community work. 8/ Fail to meet original project mission.
Could someone please point me specifically to where (4) and (6) are not failing within Wikimedia Engineering?
In other words: - What reusable things come out of each Wikimedia Engineering project? - Where can I find out about them easily without asking you to find them for me by hand?
svetlana
Hey,
What reusable things come out of each Wikimedia Engineering project?
The Wikibase software, developed primarily by Wikimedia Deutchland, includes a lot of reusable code. Basically the components listed as "library" on this page: https://www.mediawiki.org/wiki/Wikibase/Components
This decoupling gives us a lot of flexibility and reduces the cost of maintenance, so I'm all for moving further down that road.
Cheers
-- Jeroen De Dauw - http://www.bn2vs.com Software craftsmanship advocate Evil software architect at Wikimedia Germany ~=[,,_,,]:3
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