Brion Vibber wrote:
I've filed a bunch of bugs about low-resolution PNG and GIF icons in our user interface, under the high-density tracking bug: https://bugzilla.wikimedia.org/showdependencytree.cgi?id=32101&hide_reso...
over time we should make sure that our UI is consistently scalable; using native SVG icons with fallback PNGs should do.
We'll have to do some experiments to determine a good way of doing fallbacks, deciding when to render things out fully, etc. It may make sense to have some per-image controls -- for instance files that are known to render very slowly we might prefer to serve as rasters; non-SVG drawings may also benefit from loading at higher resolution on high res displays.
Anyway, more fun stuff for people to think about. :)
Related: http://bits.blogs.nytimes.com/2012/03/21/ipad-web-retina/.
Like nearly everything else, it's a matter of cost vs. benefit. :-)
MZMcBride