Very interesting article, thanks Toby. Forwarding this on.
I particularly like this paragraph: "As a result of these governance systems changing online cultural norms, incidences of homophobia, sexism and racism in League of Legends have fallen to a combined 2 percent of all games. Verbal abuse has dropped by more than 40 percent, and 91.6 percent of negative players change their act and never commit another offense after just one reported penalty."
Pine
On Fri, Nov 13, 2015 at 1:06 PM, Toby Negrin tnegrin@wikimedia.org wrote:
Although this is probably less research-y than usual posts to this list but I thought the use of ML to analyze a community curated corpus of positive and negative online behavior was interesting:
http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of...
-Toby
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It's been great that Riot games has had someone like Lin (an experimental psychologist) to think about issues of community and abuse. And I appreciate that Lin has been previously been so forthcoming about their experiences and findings.
But the much trumpeted League of Legends Tribunal has been down "for maintenance" for months, even before this article was published, with much discussion by the community of how it was broken. On this, Riot and Lin have said nothing.
On 11/13/2015 04:33 PM, Pine W wrote:
I particularly like this paragraph: "As a result of these governance systems changing online cultural norms, incidences of homophobia, sexism and racism in League of Legends have fallen to a combined 2 percent of all games. Verbal abuse has dropped by more than 40 percent, and 91.6 percent of negative players change their act and never commit another offense after just one reported penalty."