Very interesting article, thanks Toby. Forwarding this on.

I particularly like this paragraph: "As a result of these governance systems changing online cultural norms, incidences of homophobia, sexism and racism in League of Legends have fallen to a combined 2 percent of all games. Verbal abuse has dropped by more than 40 percent, and 91.6 percent of negative players change their act and never commit another offense after just one reported penalty."


On Fri, Nov 13, 2015 at 1:06 PM, Toby Negrin <> wrote:
Although this is probably less research-y than usual posts to this list but I thought the use of ML to analyze a community curated corpus of positive and negative online behavior was interesting:


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