I've asked these questions in other ways and places and I'd like to hear what other people on the Research and EE lists think.
There are many video game players of diverse ages, genders, languages, and locations. How could Wikimedia editing be made into an appealing activity for people who are currently video gamers? How could Wikimedia market itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?
Pine
Personnally, I'm a gamer and I use to edit wikimedia projects. I think it may be interesting if we create a game around some wikimedia projects. Another option may be to let people learn about the "open-source-idea" and what that could do with the world. I think this idea could stimulate a lot of people to take part in the wikimedia projects.
We should take care that we not only stimulate gamers to edit only game related articles.
Kind regards, Stéphane
2013/7/4 ENWP Pine deyntestiss@hotmail.com
I've asked these questions in other ways and places and I'd like to hear what other people on the Research and EE lists think.
There are many video game players of diverse ages, genders, languages, and locations. How could Wikimedia editing be made into an appealing activity for people who are currently video gamers? How could Wikimedia market itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?
Pine
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
From a gaming perspective, WikiCup is kind of good. It works well in terms
of setting goals and targetting specific topics. It also generally requires reading guidelines to maximize success.
On Thu, Jul 4, 2013 at 10:39 PM, Stéphane X stef.deneubourg@gmail.comwrote:
Personnally, I'm a gamer and I use to edit wikimedia projects. I think it may be interesting if we create a game around some wikimedia projects. Another option may be to let people learn about the "open-source-idea" and what that could do with the world. I think this idea could stimulate a lot of people to take part in the wikimedia projects.
We should take care that we not only stimulate gamers to edit only game related articles.
Kind regards, Stéphane
2013/7/4 ENWP Pine deyntestiss@hotmail.com
I've asked these questions in other ways and places and I'd like to hear what other people on the Research and EE lists think.
There are many video game players of diverse ages, genders, languages, and locations. How could Wikimedia editing be made into an appealing activity for people who are currently video gamers? How could Wikimedia market itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?
Pine
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
Wikicup is highly structured and targeted towards improving quality and attracts only a small number of participants. It appears to be targeting existing editors to make better quality contributions. So its certainly an example of gamification, but not one thats likely to find mass appeal or attract/motivate new editors.
I think if we are looking for mass appeal then I think we need to look at casual gaming and what makes them tick. Why do people play little short-play games? Whats the equivalent for Wikipedia? Could we create a game that throws up a random citation needed (perhaps in a particular category) and asks for a URL that supports the claim? The game would have to have other players checking the citation or else people would upload any old URL. Maybe it could be structured along the lines of Yahoo Answers, where the players get Best Answer statistics and can be on leaderboards for different categories of content. Theres a nice match here to Wikipedia since we already have categories.
Kerry
_____
From: wiki-research-l-bounces@lists.wikimedia.org [mailto:wiki-research-l-bounces@lists.wikimedia.org] On Behalf Of Laura Hale Sent: Friday, 5 July 2013 4:53 PM To: Research into Wikimedia content and communities Subject: Re: [Wiki-research-l] Recruiting gamers to edit Wikimedia
From a gaming perspective, WikiCup is kind of good. It works well in terms
of setting goals and targetting specific topics. It also generally requires reading guidelines to maximize success.
On Thu, Jul 4, 2013 at 10:39 PM, Stéphane X stef.deneubourg@gmail.com wrote:
Personnally, I'm a gamer and I use to edit wikimedia projects.
I think it may be interesting if we create a game around some wikimedia projects.
Another option may be to let people learn about the "open-source-idea" and what that could do with the world. I think this idea could stimulate a lot of people to take part in the wikimedia projects.
We should take care that we not only stimulate gamers to edit only game related articles.
Kind regards,
Stéphane
2013/7/4 ENWP Pine deyntestiss@hotmail.com
I've asked these questions in other ways and places and I'd like to hear what other people on the Research and EE lists think.
There are many video game players of diverse ages, genders, languages, and locations. How could Wikimedia editing be made into an appealing activity for people who are currently video gamers? How could Wikimedia market itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?
Pine
_______________________________________________ Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
_______________________________________________ Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
On Fri, Jul 5, 2013 at 4:28 PM, Kerry Raymond kerry.raymond@gmail.comwrote:
Wikicup is highly structured and targeted towards improving quality and attracts only a small number of participants. It appears to be targeting existing editors to make better quality contributions. So it’s certainly an example of gamification, but not one that’s likely to find “mass appeal” or attract/motivate new editors.****
I think if we are looking for “mass appeal” then I think we need to look at “casual gaming” and what makes them tick. Why do people play little short-play games? What’s the equivalent for Wikipedia? Could we create a “game” that throws up a random “citation needed” (perhaps in a particular category) and asks for a URL that supports the claim? The game would have to have other “players” checking the citation or else people would upload any old URL. Maybe it could be structured along the lines of Yahoo Answers, where the “players” get Best Answer statistics and can be on leaderboards for different categories of content. There’s a nice match here to Wikipedia since we already have categories.****
**
I think Kerry is on the right track here. WikiCup, the Core Contest etc. are really cool, but they're at the highest end of the quality/difficulty spectrum when it comes to motivating users.
A few projects at WMF that have touched on gamification elements:
1. Mobile "microcontributions". This is primarily in the planning stage, but there are variety of small, simple, repeatable things that are potentially easy to do on mobile. This fits with the mindset of mobile gaming, where people intermittently play games to pass the time on transit, waiting in line, etc. More info: http://www.mediawiki.org/wiki/Wikimedia_Mobile_engineering/Strategy/2013-201... 2. Our Getting Started workflow for onboarding new users. Try it: https://en.wikipedia.org/wiki/Special:GettingStarted One of the ideas we'll be testing next is a progress bar, which encourages users to complete learning five edits to learn each task type. Right now, we see editors use the "Try another article" function on the toolbar to skip around and edit multiple articles within a particular workflow, such as copyediting or adding wikilinks. There's very little stopping us from adapting this in to a perpetually available "game" associated with the many todo items in Wikipedia:Backlog, after we've figured out how best to apply to the new editor onboarding experience. 3. The Education Program experimented with leaderboards for students. Example: http://en.wikipedia.org/w/index.php?title=Wikipedia:Canada_Education_Program... on feedback from students this was a motivator, but it needs to be tested in a controlled way for regular editors, as we know that student activity and retention follows very different patterns compared to editors not introduced to editing via a classroom assignment. This is one of those things we should test with a degree of caution, as competition is not always friendly and positive. 4. Many people have brought up the idea of hooking up Mozilla's Open Badges architecture to Wikimedia projects. See https://en.wikipedia.org/wiki/Wikipedia:BADGE and https://meta.wikimedia.org/wiki/Badges
There are probably others I'm forgetting.
I think there's a gap between the OP's question about "recruiting gamers" ("including console, LAN, FPS, MMORPG, and mobile gamers") and the range of ideas offered about ["]gamification["] of WP editing.
But I think it could be useful to return to the initial question, and think more about what the experience of "gamers" is like, and what this does or doesn't have to do with Wiki{p,m}edia.
James Gee: "People are quite poor at understanding and remembering information they have received out of context or too long before they can make use of it. Good games never do this to players, but find ways to put information inside the worlds the players move through, and make clear the meaning of such information and how it applies to that world."
To me this suggests further questions:
(1 - about gamers) What causes people to contribute texts in-game or para-game? (2 - about game designers) What motivates people to *author* "good games" in the first place?
(3 - about wiki) Can people author "good games" that take place on Wiki{p,m}edia?
I can imagine a site called WikiGame that people can use to create game scenarios that take place partly in the real world and partly in Wikipedia. This has less to with gamification of Wikipedia editing and more to do with creating fun games that involve writing.
On Sat, Jul 6, 2013 at 1:54 AM, Steven Walling swalling@wikimedia.orgwrote:
On Fri, Jul 5, 2013 at 4:28 PM, Kerry Raymond kerry.raymond@gmail.comwrote:
Wikicup is highly structured and targeted towards improving quality and attracts only a small number of participants. It appears to be targeting existing editors to make better quality contributions. So it’s certainly an example of gamification, but not one that’s likely to find “mass appeal” or attract/motivate new editors.****
I think if we are looking for “mass appeal” then I think we need to look at “casual gaming” and what makes them tick. Why do people play little short-play games? What’s the equivalent for Wikipedia? Could we create a “game” that throws up a random “citation needed” (perhaps in a particular category) and asks for a URL that supports the claim? The game would have to have other “players” checking the citation or else people would upload any old URL. Maybe it could be structured along the lines of Yahoo Answers, where the “players” get Best Answer statistics and can be on leaderboards for different categories of content. There’s a nice match here to Wikipedia since we already have categories.****
**
I think Kerry is on the right track here. WikiCup, the Core Contest etc. are really cool, but they're at the highest end of the quality/difficulty spectrum when it comes to motivating users.
A few projects at WMF that have touched on gamification elements:
- Mobile "microcontributions". This is primarily in the planning
stage, but there are variety of small, simple, repeatable things that are potentially easy to do on mobile. This fits with the mindset of mobile gaming, where people intermittently play games to pass the time on transit, waiting in line, etc. More info: http://www.mediawiki.org/wiki/Wikimedia_Mobile_engineering/Strategy/2013-201... 2. Our Getting Started workflow for onboarding new users. Try it: https://en.wikipedia.org/wiki/Special:GettingStarted One of the ideas we'll be testing next is a progress bar, which encourages users to complete learning five edits to learn each task type. Right now, we see editors use the "Try another article" function on the toolbar to skip around and edit multiple articles within a particular workflow, such as copyediting or adding wikilinks. There's very little stopping us from adapting this in to a perpetually available "game" associated with the many todo items in Wikipedia:Backlog, after we've figured out how best to apply to the new editor onboarding experience. 3. The Education Program experimented with leaderboards for students. Example: http://en.wikipedia.org/w/index.php?title=Wikipedia:Canada_Education_Program... on feedback from students this was a motivator, but it needs to be tested in a controlled way for regular editors, as we know that student activity and retention follows very different patterns compared to editors not introduced to editing via a classroom assignment. This is one of those things we should test with a degree of caution, as competition is not always friendly and positive. 4. Many people have brought up the idea of hooking up Mozilla's Open Badges architecture to Wikimedia projects. See https://en.wikipedia.org/wiki/Wikipedia:BADGE and https://meta.wikimedia.org/wiki/Badges
There are probably others I'm forgetting.
-- Steven Walling https://wikimediafoundation.org/
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
Hello,
There is an effort at gamification of learning Wikipedia being created at The Wikipedia Adventure. http://en.wikipedia.org/wiki/Wikipedia:The_Wikipedia_Adventure If this module works for guiding people through the introduction to Wikipedia then it could be further adapted in all kinds of ways. User:Ocaasi is managing the content development of this, including community feedback.
yours,
On Sat, Jul 6, 2013 at 8:13 AM, Joe Corneli holtzermann17@gmail.com wrote:
I think there's a gap between the OP's question about "recruiting gamers" ("including console, LAN, FPS, MMORPG, and mobile gamers") and the range of ideas offered about ["]gamification["] of WP editing.
But I think it could be useful to return to the initial question, and think more about what the experience of "gamers" is like, and what this does or doesn't have to do with Wiki{p,m}edia.
James Gee: "People are quite poor at understanding and remembering information they have received out of context or too long before they can make use of it. Good games never do this to players, but find ways to put information inside the worlds the players move through, and make clear the meaning of such information and how it applies to that world."
To me this suggests further questions:
(1 - about gamers) What causes people to contribute texts in-game or para-game? (2 - about game designers) What motivates people to *author* "good games" in the first place?
(3 - about wiki) Can people author "good games" that take place on Wiki{p,m}edia?
I can imagine a site called WikiGame that people can use to create game scenarios that take place partly in the real world and partly in Wikipedia. This has less to with gamification of Wikipedia editing and more to do with creating fun games that involve writing.
On Sat, Jul 6, 2013 at 1:54 AM, Steven Walling swalling@wikimedia.orgwrote:
On Fri, Jul 5, 2013 at 4:28 PM, Kerry Raymond kerry.raymond@gmail.comwrote:
Wikicup is highly structured and targeted towards improving quality and attracts only a small number of participants. It appears to be targeting existing editors to make better quality contributions. So it’s certainly an example of gamification, but not one that’s likely to find “mass appeal” or attract/motivate new editors.****
I think if we are looking for “mass appeal” then I think we need to look at “casual gaming” and what makes them tick. Why do people play little short-play games? What’s the equivalent for Wikipedia? Could we create a “game” that throws up a random “citation needed” (perhaps in a particular category) and asks for a URL that supports the claim? The game would have to have other “players” checking the citation or else people would upload any old URL. Maybe it could be structured along the lines of Yahoo Answers, where the “players” get Best Answer statistics and can be on leaderboards for different categories of content. There’s a nice match here to Wikipedia since we already have categories.****
**
I think Kerry is on the right track here. WikiCup, the Core Contest etc. are really cool, but they're at the highest end of the quality/difficulty spectrum when it comes to motivating users.
A few projects at WMF that have touched on gamification elements:
- Mobile "microcontributions". This is primarily in the planning
stage, but there are variety of small, simple, repeatable things that are potentially easy to do on mobile. This fits with the mindset of mobile gaming, where people intermittently play games to pass the time on transit, waiting in line, etc. More info: http://www.mediawiki.org/wiki/Wikimedia_Mobile_engineering/Strategy/2013-201... 2. Our Getting Started workflow for onboarding new users. Try it: https://en.wikipedia.org/wiki/Special:GettingStarted One of the ideas we'll be testing next is a progress bar, which encourages users to complete learning five edits to learn each task type. Right now, we see editors use the "Try another article" function on the toolbar to skip around and edit multiple articles within a particular workflow, such as copyediting or adding wikilinks. There's very little stopping us from adapting this in to a perpetually available "game" associated with the many todo items in Wikipedia:Backlog, after we've figured out how best to apply to the new editor onboarding experience. 3. The Education Program experimented with leaderboards for students. Example: http://en.wikipedia.org/w/index.php?title=Wikipedia:Canada_Education_Program... on feedback from students this was a motivator, but it needs to be tested in a controlled way for regular editors, as we know that student activity and retention follows very different patterns compared to editors not introduced to editing via a classroom assignment. This is one of those things we should test with a degree of caution, as competition is not always friendly and positive. 4. Many people have brought up the idea of hooking up Mozilla's Open Badges architecture to Wikimedia projects. See https://en.wikipedia.org/wiki/Wikipedia:BADGE and https://meta.wikimedia.org/wiki/Badges
There are probably others I'm forgetting.
-- Steven Walling https://wikimediafoundation.org/
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
How fun with this adventure! I tried taking it but got stuck when I was asked to write on my userpage which I did but the next step didn't come until I changed it in the URL to the next number. Perhaps this was just something that happened to me but more than that, what a lovely adventure!
*Be Bold! Sophie Österberg 0733-832670 sophie.osterberg@wikimedia.se*
*Every single contribution to Wikipedia is a gift of free knowledge to humanity. *
2013/7/6 Lane Rasberry lane@bluerasberry.com
Hello,
There is an effort at gamification of learning Wikipedia being created at The Wikipedia Adventure. http://en.wikipedia.org/wiki/Wikipedia:The_Wikipedia_Adventure If this module works for guiding people through the introduction to Wikipedia then it could be further adapted in all kinds of ways. User:Ocaasi is managing the content development of this, including community feedback.
yours,
On Sat, Jul 6, 2013 at 8:13 AM, Joe Corneli holtzermann17@gmail.comwrote:
I think there's a gap between the OP's question about "recruiting gamers" ("including console, LAN, FPS, MMORPG, and mobile gamers") and the range of ideas offered about ["]gamification["] of WP editing.
But I think it could be useful to return to the initial question, and think more about what the experience of "gamers" is like, and what this does or doesn't have to do with Wiki{p,m}edia.
James Gee: "People are quite poor at understanding and remembering information they have received out of context or too long before they can make use of it. Good games never do this to players, but find ways to put information inside the worlds the players move through, and make clear the meaning of such information and how it applies to that world."
To me this suggests further questions:
(1 - about gamers) What causes people to contribute texts in-game or para-game? (2 - about game designers) What motivates people to *author* "good games" in the first place?
(3 - about wiki) Can people author "good games" that take place on Wiki{p,m}edia?
I can imagine a site called WikiGame that people can use to create game scenarios that take place partly in the real world and partly in Wikipedia. This has less to with gamification of Wikipedia editing and more to do with creating fun games that involve writing.
On Sat, Jul 6, 2013 at 1:54 AM, Steven Walling swalling@wikimedia.orgwrote:
On Fri, Jul 5, 2013 at 4:28 PM, Kerry Raymond kerry.raymond@gmail.comwrote:
Wikicup is highly structured and targeted towards improving quality and attracts only a small number of participants. It appears to be targeting existing editors to make better quality contributions. So it’s certainly an example of gamification, but not one that’s likely to find “mass appeal” or attract/motivate new editors.****
I think if we are looking for “mass appeal” then I think we need to look at “casual gaming” and what makes them tick. Why do people play little short-play games? What’s the equivalent for Wikipedia? Could we create a “game” that throws up a random “citation needed” (perhaps in a particular category) and asks for a URL that supports the claim? The game would have to have other “players” checking the citation or else people would upload any old URL. Maybe it could be structured along the lines of Yahoo Answers, where the “players” get Best Answer statistics and can be on leaderboards for different categories of content. There’s a nice match here to Wikipedia since we already have categories.****
**
I think Kerry is on the right track here. WikiCup, the Core Contest etc. are really cool, but they're at the highest end of the quality/difficulty spectrum when it comes to motivating users.
A few projects at WMF that have touched on gamification elements:
- Mobile "microcontributions". This is primarily in the planning
stage, but there are variety of small, simple, repeatable things that are potentially easy to do on mobile. This fits with the mindset of mobile gaming, where people intermittently play games to pass the time on transit, waiting in line, etc. More info: http://www.mediawiki.org/wiki/Wikimedia_Mobile_engineering/Strategy/2013-201... 2. Our Getting Started workflow for onboarding new users. Try it: https://en.wikipedia.org/wiki/Special:GettingStarted One of the ideas we'll be testing next is a progress bar, which encourages users to complete learning five edits to learn each task type. Right now, we see editors use the "Try another article" function on the toolbar to skip around and edit multiple articles within a particular workflow, such as copyediting or adding wikilinks. There's very little stopping us from adapting this in to a perpetually available "game" associated with the many todo items in Wikipedia:Backlog, after we've figured out how best to apply to the new editor onboarding experience. 3. The Education Program experimented with leaderboards for students. Example: http://en.wikipedia.org/w/index.php?title=Wikipedia:Canada_Education_Program... on feedback from students this was a motivator, but it needs to be tested in a controlled way for regular editors, as we know that student activity and retention follows very different patterns compared to editors not introduced to editing via a classroom assignment. This is one of those things we should test with a degree of caution, as competition is not always friendly and positive. 4. Many people have brought up the idea of hooking up Mozilla's Open Badges architecture to Wikimedia projects. See https://en.wikipedia.org/wiki/Wikipedia:BADGE and https://meta.wikimedia.org/wiki/Badges
There are probably others I'm forgetting.
-- Steven Walling https://wikimediafoundation.org/
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
-- Lane Rasberry 206.801.0814 lane@bluerasberry.com
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
--
I have been thinking that this is something we perhaps should approach university classes in game design about and see what they would come up with (perhaps as a formal assignement for them).
However, I have yet to contact teachers to start talking to about this idea and also to list things that the game(s) could focus on. Any thoughts about this approach?
Best,
John Andersson WMSE
From: deyntestiss@hotmail.com To: ee@lists.wikimedia.org; wiki-research-l@lists.wikimedia.org Date: Thu, 4 Jul 2013 12:46:29 -0700 Subject: [Wiki-research-l] Recruiting gamers to edit Wikimedia
I've asked these questions in other ways and places and I'd like to hear what other people on the Research and EE lists think.
There are many video game players of diverse ages, genders, languages, and locations. How could Wikimedia editing be made into an appealing activity for people who are currently video gamers? How could Wikimedia market itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?
Pine
_______________________________________________ Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
I'm university lecturer, teaching video game development courses for 5 years. for me, it seems an interesting idea: a good analysis of a videogame is a formative assessment and can help improve Wikipedia.
I'd be interested in the project ...
2013/7/4 John Andersson johnandersson86@hotmail.com
I have been thinking that this is something we perhaps should approach university classes in game design about and see what they would come up with (perhaps as a formal assignement for them).
However, I have yet to contact teachers to start talking to about this idea and also to list things that the game(s) could focus on. Any thoughts about this approach?
Best,
John Andersson WMSE
From: deyntestiss@hotmail.com To: ee@lists.wikimedia.org; wiki-research-l@lists.wikimedia.org Date: Thu, 4 Jul 2013 12:46:29 -0700 Subject: [Wiki-research-l] Recruiting gamers to edit Wikimedia
I've asked these questions in other ways and places and I'd like to hear what other people on the Research and EE lists think.
There are many video game players of diverse ages, genders, languages, and locations. How could Wikimedia editing be made into an appealing activity for people who are currently video gamers? How could Wikimedia market itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?
Pine
_______________________________________________ Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
I don't think the hard-core gaming community are likely to switch over to Wikipedia editing. I think you are dealing with some extremely different personality types. Indeed, I have always thought it would be interesting to do a study of Myers Briggs (or whatever personality test you prefer) to both gamers, Wikipedia editors and compare that with the community profiles as a whole. I rather suspect that both gamers and editors would cluster in certain parts of the profiles. (Says she, an INTJ wikipedia editor).
But I think you might get more joy if you ask the question
"What aspects of games that make them engaging can we transfer to Wikipedia editing?" Then you can draw on gaming literature, e.g. understanding game flow
http://dl.acm.org/citation.cfm?id=1077253
and do an assessment of where Wikipedia editor does and doesn't satisfy the game flow criteria. And then look at criteria that are not met and come up with ideas to introduce that aspect of game flow into Wikipedia editing.
As a concrete example, we know that people like the competitive aspect of games (getting a personal best score, beating other human/computer players, leaderboards). Now Wikipedia editors have the concept of edit count, but frankly as a new editor, you are competing with people with a lot of years and probably a lot of bot-edits under their belt:
http://en.wikipedia.org/wiki/Wikipedia:List_of_Wikipedians_by_number_of_edit s
so it's hard to see that as a satisfying competition for new entrants. But can you construct some kind of league where new users compete against other new users? Where they can see themselves as having some prospect of "winning" or "doing better"?
If you look at Kiva micro-lending (an inherently non-gaming activity), one thing they did that was very successful was allowing people to form arbitrary teams and they have a teams leaderboard. At the current top of Kiva teams' leader board are "Atheists, Agnostics, Skeptics, Freethinkers, Secular Humanists and the Non-Religious" closely followed by "Kiva Christians" (as I recall the atheist team formed as a reaction to the formation of the Christian team), as they attempt to "prove" the value of their beliefs by total loan value! :-) I am in Team Australia where we exhorted each other to push ourselves up the leaderboard against other national teams and we are currently the top "national" team. Meanwhile on the "last month leaderboard" the winning team is "Guys holding fish" (who affiliate based on "We love fish and/or fishing so much that many of us have chosen to present ourselves on KIVA with a photo of ourselves, holding a fish! ")
http://www.kiva.org/community http://www.kiva.org/community
Could we do something similar on Wikipedia?
That's just one example of taking a gaming concept into Wikipedia editing. I am sure there are many more. Look for research on gamification:
http://en.wikipedia.org/wiki/Gamification
Kerry
_____
From: wiki-research-l-bounces@lists.wikimedia.org [mailto:wiki-research-l-bounces@lists.wikimedia.org] On Behalf Of ENWP Pine Sent: Friday, 5 July 2013 5:46 AM To: ee@lists.wikimedia.org; Wiki Research-l Subject: [Wiki-research-l] Recruiting gamers to edit Wikimedia
I've asked these questions in other ways and places and I'd like to hear what other people on the Research and EE lists think.
There are many video game players of diverse ages, genders, languages, and locations. How could Wikimedia editing be made into an appealing activity for people who are currently video gamers? How could Wikimedia market itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?
Pine
On 7/4/2013 9:46 PM, ENWP Pine wrote:
I've asked these questions in other ways and places and I'd like to hear what other people on the Research and EE lists think.
There are many video game players of diverse ages, genders, languages, and locations. How could Wikimedia editing be made into an appealing activity for people who are currently video gamers? How could Wikimedia market itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?
Pine
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
There are already some gamification ideas out there (google/wp for WP:GAME and such. WP:CUP is most popular, and competitions like Wikipedia Loves Monuments and such have some fans as well. They are certainly not as widely promoted as they could be, and the game companies are blind to an opportunity of offering rewards to players who expand Wikipedia content about their games...
I think there might be some resistance within the WP community to encouraging detailed game content in WP. There are plenty of other wikis out there with game content (every plant and and zombie in Plants Vs Zombies, screenshots, tips, etc) that would not be seen as notable or encyclopedic.
Sent from my iPad
On 05/07/2013, at 8:38 AM, Piotr Konieczny piokon@post.pl wrote:
On 7/4/2013 9:46 PM, ENWP Pine wrote:
I've asked these questions in other ways and places and I'd like to hear what other people on the Research and EE lists think.
There are many video game players of diverse ages, genders, languages, and locations. How could Wikimedia editing be made into an appealing activity for people who are currently video gamers? How could Wikimedia market itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?
Pine
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There are already some gamification ideas out there (google/wp for WP:GAME and such. WP:CUP is most popular, and competitions like Wikipedia Loves Monuments and such have some fans as well. They are certainly not as widely promoted as they could be, and the game companies are blind to an opportunity of offering rewards to players who expand Wikipedia content about their games...
-- Piotr Konieczny, PhD http://hanyang.academia.edu/PiotrKonieczny http://scholar.google.com/citations?user=gdV8_AEAAAAJ http://en.wikipedia.org/wiki/User:Piotrus _______________________________________________ Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
There is resistance to including material with no published reliable source. They can also edit Wikia which is to a certain extent devoted to gaming.
Fred
I think there might be some resistance within the WP community to encouraging detailed game content in WP. There are plenty of other wikis out there with game content (every plant and and zombie in Plants Vs Zombies, screenshots, tips, etc) that would not be seen as notable or encyclopedic.
Sent from my iPad
On 05/07/2013, at 8:38 AM, Piotr Konieczny piokon@post.pl wrote:
On 7/4/2013 9:46 PM, ENWP Pine wrote:
I've asked these questions in other ways and places and I'd like to hear what other people on the Research and EE lists think.
There are many video game players of diverse ages, genders, languages, and locations. How could Wikimedia editing be made into an appealing activity for people who are currently video gamers? How could Wikimedia market itself to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?
Pine
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
There are already some gamification ideas out there (google/wp for WP:GAME and such. WP:CUP is most popular, and competitions like Wikipedia Loves Monuments and such have some fans as well. They are certainly not as widely promoted as they could be, and the game companies are blind to an opportunity of offering rewards to players who expand Wikipedia content about their games...
-- Piotr Konieczny, PhD http://hanyang.academia.edu/PiotrKonieczny http://scholar.google.com/citations?user=gdV8_AEAAAAJ http://en.wikipedia.org/wiki/User:Piotrus _______________________________________________ Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
Wiki-research-l mailing list Wiki-research-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
That's an interesting point, Pine. Wikimedia Brasil a couple of years ago launched a Grand Prix, whose intention was make groups of users improve articles' content. Things wiki-branded were used as awards. I think that is positive but not timely effective, from community's view.
Stackoverflow's model is a good example from crowdsource world, where every user has a reputation based on his/her answers, community interaction and so on. The idea is amazing as the results. More info here: http://meta.stackoverflow.com/questions/7237/how-does-reputation-work It's an structural and long term effort -- let's do more of those!
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