I had a famous game designer talk about this at Wikimania 2014:
http://www.raphkoster.com/games/presentations/wikipedia-is-a-game/
*Edward Saperia*
Founder Newspeak House <http://www.nwspk.com>
email <edsaperia(a)gmail.com> • facebook <http://www.facebook.com/edsaperia> •
twitter <http://www.twitter.com/edsaperia> • 07796955572
133-135 Bethnal Green Road, E2 7DG
On 27 August 2016 at 08:13, Pine W <wiki.pine(a)gmail.com> wrote:
Thinking big here: popular internationalized computer
games can have 10+
million unit sales. Some of the most popular online games have millions of
monthly active users. I'm wondering if the research community, including
Design Research, can envision a way for Wikimedia to scale up from 80,000
active monthly users to 8,000,000 active monthly users.
What would we need in order to stimulate and nourish this kind of growth?
What can we learn from popular internationalized games about design that
could benefit Wikimedia on a large scale?
Pine
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