Risker <risker.wp(a)gmail.com> wrote:
Thanks Steve, that's getting closer. What's
missing is texture. The
original looks like a puzzle, and the alternates don't quite get there yet;
when you look at a puzzle, you see shadings as you come close to the lines,
which in a real puzzle are pressed cuts, so there is a more reflective
(whiter) edge at the bottom and right sides and a more absorbent (darker)
edge on the top and left sides of each individual piece. That, to me, is
what is missing in the "new and improved' versions.
I really do appreciate all the work that has gone into making all of these
versions. A lot of improvements have been made in the lettering, the
placement of letters, the "3-D-ness" of the globe. It's just lost its
"puzzle-ness" along the way, and I'm sure it can be fine-tuned as time
goes
on.
You're right about the issues with the textures and the "3-D-ness" -
though some may consider a smoother look to be more "2.0."
The issue with the loss of "3-D-ness," as people may have figured out,
is that it's next to impossible to emulate a 3-D rendering with
2-D/vector gradients . SVG/vector formats are made for graphical art,
not realistic looking things, and my sense is that the 3-D globe looks
warped out of shape.
-SC