Wow. That's really interesting, thanks for sharing.
I think beyond the specific measures that they used, just making the
decision from the administration to identify and fix harassment problems
probably made a big difference on its own. Nobody had ever mentioned to
that kid not to use the N word? Just clearly stating the principles is a
good idea.
On Fri, Nov 13, 2015 at 1:33 PM, Pine W <wiki.pine(a)gmail.com> wrote:
Very interesting article, thanks Toby. Forwarding this
on.
I particularly like this paragraph: "As a result of these governance
systems changing online cultural norms, incidences of homophobia, sexism
and racism in League of Legends have fallen to a combined 2 percent of all
games. Verbal abuse has dropped by more than 40 percent, and 91.6 percent
of negative players change their act and never commit another offense after
just one reported penalty."
Pine
On Fri, Nov 13, 2015 at 1:06 PM, Toby Negrin <tnegrin(a)wikimedia.org>
wrote:
Although this is probably less research-y than
usual posts to this list
but I thought the use of ML to analyze a community curated corpus of
positive and negative online behavior was interesting:
http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-o…
-Toby
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