On 14/11/2007, Durova <nadezhda.durova(a)gmail.com> wrote:
That dynamic can be harnessed to productive purposes.
For instance, I
created the triple crown award using the same logic I've used to motivate
players in role-playing games I've run: generate a fantasy item that seems
shiny and cool, then create a clearly defined route to attaining it.
The difference here is that the game has a positive end product. All three
of the venues I specify have some degree of quality control and people
improve real articles to get a triple crown or the imperial jewels. That
makes a better encyclopedia for everybody. And if a little appreciation
motivates them to do more good work, everyone wins.
You're right, actually.
1. List of things we'd like done.
2. List of awards for doing x of them.
3 (the biggie). DUE CAUTION AS TO WAYS TO GAME THIS REALLY HORRIBLY.
e.g. zillions of careless AFDs or A7 tags.
- d.