Erik Moeller wrote:
That shouldn't come as a surprise. MMORPGs are known for their addiction potential. Players spend hundreds of hours in these games. They form emotional attachments with the game and the players.
Sounds vaguely familiar. Let's see...
* Avatars (user names) ... check * Thousands of players online at any time ... check * Highly addictive ... check * Players can engage in alliances (user page templates) ... check * Extreme players can become super-players (admins) ... check * Trolls ... check * (Edit) wars ... check
Wikipedia - largest MMORPG *ever*!
Magnus