Hey,
I'd like to announce the 0.5 release of Maps [0], the extension to be used to display the images and tiles from the WF servers. As I earlier posted on this list, this version supports static map display [1] and error handling, and therefore now has all functionality SlippyMap had. You can find several examples of static maps on my wiki [2].
Some feedback on this would be awesome. Also, in order to further add parameters to get different types of maps, I need to know how I should format the urls, which includes the location of the tile export script, and which parameters it accepts. Without this information, I can not further develop the features that will be used on WF wiki's.
[0] http://www.mediawiki.org/wiki/Extension:Maps [1] http://www.mediawiki.org/wiki/Extension:Maps#Static_maps [2] http://wiki.bn2vs.com/wiki/Static_map
Cheers
--
Jeroen De Dauw
* Forum: code.bn2vs.com * Blog: blog.bn2vs.com
* Skype: rts.bn.vs --
Don't panic. Don't be evil.70 72 6F 67 72 61 6D 6D 69 6E 67 20 34 20 6C 69 66 65!
Hi Jeroen,
2009/12/21 jeroen De Dauw jeroen_dedauw@yahoo.com:
I'd like to announce the 0.5 release of Maps [0], the extension to be used to display the images and tiles from the WF servers. As I earlier posted on this list, this version supports static map display [1] and error handling, and therefore now has all functionality SlippyMap had. You can find several examples of static maps on my wiki [2].
While I cannot say anything about the specific questions you raised, I noticed a typo: in the activatable maps in http://wiki.bn2vs.com/wiki/Static_map, it says "OpenStreetMaps" with an "s" at the end - which is wrong :)
I cannot play with the code easily, so I cannot check if it supports overlays that I would need for http://toolserver.org/~cmarqu/hikebike.html - check the hillshading and "by night" layers.
Does it have any special support for printing? Because the attribution for OSM should then be changed from a clickable "CC-by-SA" link to the fully written URL. And I guess the attribution should be shown by default. Some people in OSM are a bit overzealous about that unfortunately...
Cheers Colin