Couldn't agree more.
Design doesn't sell itself. Selling and explaining why decisions are made should be
part of the design process and ideally not be done by community managers, but designers
and developers themselves.
I think if we explained how our data and test results lead to our design decisions the
Germans wouldn't be as upset.
Best, max
@awesomephant
On 26.08.2014, at 21:46, Jon Robson
<jrobson(a)wikimedia.org> wrote:
tldr:
Change is scary to most people but we shouldn't be scared of making change.
Is it clear what change we are bringing about? If it's not to us, how
can it be to others?
I think our process of bringing about change is the issue.
Longer version:
I'm a little confused about this thread, I can only assume it's in the
context of MMV so will work with that assumption.
Personally, I think pushback to any design change is a given. I hated
the new Foursquare app when it came out for example, I still don't
like it. I didn't like the new iOS design when it came out but I've
grown to appreciate it over time. I loved the new Flickr redesign from
day 1. Big changes are always going to result in polarity in the
community. Change is scary to most people. There are loads of essays
out there on why. We have to be more confident about our changes, and
not allow ourselves to be put off by pushback.
I don't think this should put us off making radical changes. In fact
we are better positioned then most sites in that we can make the path
to change more comfortable. We have:
* a beta feature mode where we can refine features and get feedback
* an entire skin system, which would allow us to build radically
different skins without upsetting the status quo of Vector/Monobook
* we allow individuals to customise their own experience - the
typography refresh for example came with some user css that could
revert the change.
* a completely different infrastructure on the mobile site where we
can experiment with new ideas where change doesn't seem to cause as
much irritation.
When I worked on typography refresh, when it went live a lot of people
were seeing it for the first time and reacted angrily. A lot of people
who had seen it were annoyed as they felt it 'wasn't ready'.
I think the real problem with pushback for a design is when it is a
__sudden__, __big__ change. It's clear to me that we don't do a very
good job about communicating release dates/our work on feature. This
is not surprising when we have such fragmented conversation places -
mailing lists, Village pump, beta feature talk pages, engineering
report to name a few. We need to find ways of setting expectations and
communicating better.
Even I don't know the answers to the following questions:
* Do things in Beta Features always eventually become default? (Will
Hovercards ever be default?)
* How do I know what things in Beta Features are going to become
default? Why do the others exist? What are their goals?
* When will they become default? (Does Hovercards have a rough release
date? Did we set an expectation of when Multimedia Viewer would be
made default?)
*. Is our community aware of the vision/and what we are working on? If
they knew that would they be reacting differently to it right now,
maybe even helping us more?
* Should all our new features have an opt out?
I really feel like our main problem is that we are not very good at
setting expectations and we surprise our community far too often. We
have the tools we just are not using them well at all. We need to find
the right way for us to bring about change with the least amount of
resistance.
On Tue, Aug 26, 2014 at 12:52 AM, Pau Giner <pginer(a)wikimedia.org> wrote:
Googling
for <facebook redesign timeline upset> shows a lot of relevant
stories over the years.
A post by Julie Zhuo (product design director at Facebook) provides
interesting details on the rationale for one of the biggest redesigns they
made, and the issues that made them reconsider it later.
On Tue, Aug 26, 2014 at 8:44 AM, Amir E. Aharoni
<amir.aharoni(a)mail.huji.ac.il> wrote:
>
> I'm surprised that a rather obvious example isn't mentioned: Facebook,
> which makes very frequent design changes. Some big and some small. Every
> time they do it, the users grumble in their status updates for a couple of
> days and then carry on. Probably the biggest design change came in 2011 with
> the "timeline" - a lot of people complained very loudly then for a bit
more
> than a couple of days, but now it's taken for granted. Does anybody remember
> how did Facebook look before that time?
>
Googling for <facebook redesign timeline
upset> shows a lot of relevant
stories over the years.
>
> Of course, comparing ourselves to Facebook is not even apples and oranges
> :)
>
>
> --
> Amir Elisha Aharoni · אָמִיר אֱלִישָׁע אַהֲרוֹנִי
>
http://aharoni.wordpress.com
> “We're living in pieces,
> I want to live in peace.” – T. Moore
>
>
> 2014-08-26 4:54 GMT+03:00 Erik Moeller <erik(a)wikimedia.org>rg>:
>>
>> Hi folks,
>>
>> As WMF looks to clarify its role for UX changes, I think it's important
>> to look at other examples, and initial reactions to major design changes.
>> It's also important to understand which efforts have succeeded and failed.
>>
>> Here are examples that I can think of:
>>
>> 1) NYT redesign (1000+ comments, mostly negative).
>> 2) Flickr redesign (if you think disputes in Wikimedia can be unpleasant
>> ..). Even their recent changes to the photo view got similar reactions.
>> 3) Slashdot redesign (which led to - ongoing - protests and boycott
>> suggestions)
>> 4) Gawker redesign (which by all accounts was a failure - PVs declined) -
>> anyone got a comment thread for this one?
>> 5) Wikia 2010 redesign, which led to many wikis forking (including the
>> World of Warcraft Wiki) and the formation of an Anti-Wikia Alliance
>>
>> Others you can think of? Other than Gawker, what's the evidence for
>> success/failure of the above changes? What are examples of really successful
>> major UX changes that were welcomed by communities, if any?
>>
>> Thanks,
>> Erik
>>
>> --
>> Erik Möller
>> VP of Engineering and Product Development, Wikimedia Foundation
>>
>> _______________________________________________
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>>
https://lists.wikimedia.org/mailman/listinfo/design
>
>
> _______________________________________________
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>
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--
Pau Giner
Interaction Designer
Wikimedia Foundation
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