An interesting read…
https://www.theregister.co.uk/2017/09/05/flat_uis_designs_are_22_per_cent_sl...
Personally, I can't wait for the flat design fad to die in a flaming inferno. Maybe then, I'll finally be able to tell if the caps lock on my iPhone is on or not :)
On Tue, Sep 5, 2017 at 3:32 PM, Corey Floyd cfloyd@wikimedia.org wrote:
An interesting read…
https://www.theregister.co.uk/2017/09/05/flat_uis_designs_ are_22_per_cent_slower_official/ -- Corey Floyd Engineering Manager Readers Wikimedia Foundation cfloyd@wikimedia.org
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
Ryan, Caps lock is both on and off. It's Schrödinger's Caps.
(I'll see myself out)
Yours, Chris Koerner Community Liaison Wikimedia Foundation
On Tue, Sep 5, 2017 at 5:42 PM, Ryan Kaldari rkaldari@wikimedia.org wrote:
Personally, I can't wait for the flat design fad to die in a flaming inferno. Maybe then, I'll finally be able to tell if the caps lock on my iPhone is on or not :)
On Tue, Sep 5, 2017 at 3:32 PM, Corey Floyd cfloyd@wikimedia.org wrote:
An interesting read…
https://www.theregister.co.uk/2017/09/05/flat_uis_designs_ar e_22_per_cent_slower_official/ -- Corey Floyd Engineering Manager Readers Wikimedia Foundation cfloyd@wikimedia.org
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
reading-wmf mailing list reading-wmf@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/reading-wmf
Funny how it can take 5 years to realise something like this; maybe "revenue" is the key. Microsoft didn't earn significant revenue from user clicks on its interface in 2012 and was left clueless?
Yet it shouldn't be too hard to notice a 20 % slowdown with small usability tests/focus groups. It could be interesting to test a couple existing skins and a couple big interface changes in the works (such as Special:RecentChanges and Special:Search) to see if there is any such big gap anywhere.
Would eye tracking be needed too? https://www.usability.gov/how-to-and-tools/methods/eye-tracking.html I've not read much on the topic, just this and little else: http://www.ep.liu.se/ecp/101/004/ecp13101004.pdf The only mention I see on the wiki is from Dario in 2012: https://www.mediawiki.org/wiki/Wikimedia_Features_engineering/Notes/2012-W07#Dario
I don't remember if Abigail Ripstra was doing something of this kind.
Nemo
Funny how it can take 5 years to realise something like this
Nielsen/Norman was critical towards it before (e.g. https://www.nngroup.com/articles/flat-design/?lm=flat-design-best-practices&...) and I assume that one could find earlier articles on the problems of it. Flat design often clashes with the well established idea of signifiers/affordances.
Some of it's problems I see in OOUI, too (it is not unsolvable, just not as robust as the "old style" 2.5D buttons)
Jan
2017-09-06 6:42 GMT+00:00 Federico Leva (Nemo) nemowiki@gmail.com:
Funny how it can take 5 years to realise something like this; maybe "revenue" is the key. Microsoft didn't earn significant revenue from user clicks on its interface in 2012 and was left clueless?
Yet it shouldn't be too hard to notice a 20 % slowdown with small usability tests/focus groups. It could be interesting to test a couple existing skins and a couple big interface changes in the works (such as Special:RecentChanges and Special:Search) to see if there is any such big gap anywhere.
Would eye tracking be needed too? https://www.usability.gov/how-to-and-tools/methods/eye-tracking.html I've not read much on the topic, just this and little else: http://www.ep.liu.se/ecp/101/004/ecp13101004.pdf The only mention I see on the wiki is from Dario in 2012: https://www.mediawiki.org/wiki/Wikimedia_Features_engineeri ng/Notes/2012-W07#Dario
I don't remember if Abigail Ripstra was doing something of this kind.
Nemo
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
OOUI was originally created with a classic design for buttons and other fields, and that theme (now called 'Apex') is still available and maintained. https://doc.wikimedia.org/oojs-ui/master/demos/?theme=apex We could switch to it at a moment's notice. Personally I wouldn't mind seeing it again ;)
Still, buttons in the default theme are not entirely "flat", they have at least borders (or strong backgrounds) to distinguish them. The biggest problem is the existence of 'frameless' buttons (in both themes), which look just like normal text if they don't have an icon or something.
In all fairness, I hope we wouldn’t. OOUI has so much more elements that have no alternative in Apex theme, even accessible checkboxes are not present in Apex (see https://phabricator.wikimedia.org/T162849). Retiring Apex, not reinstating it, seems like the best solution at this point, since Wikimedia developers and designers have a pretty average track record when it comes to consistent development of alternative solutions (e. g., current skins).
The research itself is a bit misleading and sensationalising: it doesn’t compare stylistic elements of flat design and skeuomorphism, it essentially compares bad design practices (bad styling of CTA/primary button, styling tabs like some kind of buttons, styling links like text) and good practices. It should not be taken at word, although usually Nielsen Norman Group have good points in their studies.
On 06/09/2017 13:22, Bartosz Dziewoński wrote:
OOUI was originally created with a classic design for buttons and other fields, and that theme (now called 'Apex') is still available and maintained. https://doc.wikimedia.org/oojs-ui/master/demos/?theme=apex We could switch to it at a moment's notice. Personally I wouldn't mind seeing it again ;)
Still, buttons in the default theme are not entirely "flat", they have at least borders (or strong backgrounds) to distinguish them. The biggest problem is the existence of 'frameless' buttons (in both themes), which look just like normal text if they don't have an icon or something.
Yet it shouldn't be too hard to notice a 20 % slowdown with small usability tests/focus groups. It could be interesting to test a couple existing skins and a couple big interface changes in the works (such as Special:RecentChanges and Special:Search) to see if there is any such big gap anywhere.
For the case of Recent Changes a before/after comparison https://phab.wmfusercontent.org/file/data/keh3ox7d7zowy776azjp/PHID-FILE-xyklxklkb6g7nyu3jmi2/RC-before-after.png does not seem to suggest that the changes involved going flat. In the previous state the filtering UI was a box with a flat lists of links and text, while the new UI uses contrast and grouping to help users identify the different elements.
If there is any particular aspect related to flatness that anyone thinks we need to pay special attention to, feel free to share it and we can incorporate it in future research. We have been doing different rounds of research to test initial concepts https://commons.wikimedia.org/wiki/File:Editing_-_Recent_Changes_Filters_Rd1_Findings_2016.09-10.pdf , iterated ideas https://commons.wikimedia.org/wiki/File:Editing_-_RC_Extended_Filters_Usability_Testing_Deck_2017.06.pdf and the version available on beta https://commons.wikimedia.org/wiki/File:Contributors_-_RC_Filters_Integrated_%2B_Beta_Satisfaction_testing_deck_2017.07.pdf. The results suggest that users are able to identify more clearly which is the current state of the filters and how to manipulate them with the new approach.
In general, I think that labels such as "flat design" combine several different aspects that makes it hard to make broad statements like flat design being good or bad for all contexts. Talking about the impact on choices for the clarity of affordances, contrast of elements, layout approaches, etc. makes more sense to me. For example, the Nielsen/Norman article https://www.nngroup.com/articles/flat-design/?lm=flat-design-best-practices&pt=article criticizes both skeumorphism (for resulting in "clunky interfaces") and flat design (for the loss of clickability signifiers), but recommends what they call "flat design 2.0" for incorporating signifiers based on our intuition of phisics as Google's material does:
Early pseudo-3D GUIs and Steve-Jobs-esque skeuomorphism often produced
heavy, clunky interfaces. Scaling back from those excesses is good for usability. But removing visual distinctions to produce fully flat designs with no signifiers can be an equally bad extreme. Flat 2.0 provides an opportunity for compromise — visual simplicity without sacrificing signifiers.
On Wed, Sep 6, 2017 at 4:58 PM, Saint Johann ole.yves@gmail.com wrote:
In all fairness, I hope we wouldn’t. OOUI has so much more elements that have no alternative in Apex theme, even accessible checkboxes are not present in Apex (see https://phabricator.wikimedia.org/T162849). Retiring Apex, not reinstating it, seems like the best solution at this point, since Wikimedia developers and designers have a pretty average track record when it comes to consistent development of alternative solutions (e. g., current skins).
The research itself is a bit misleading and sensationalising: it doesn’t compare stylistic elements of flat design and skeuomorphism, it essentially compares bad design practices (bad styling of CTA/primary button, styling tabs like some kind of buttons, styling links like text) and good practices. It should not be taken at word, although usually Nielsen Norman Group have good points in their studies.
On 06/09/2017 13:22, Bartosz Dziewoński wrote:
OOUI was originally created with a classic design for buttons and other fields, and that theme (now called 'Apex') is still available and maintained. https://doc.wikimedia.org/oojs-ui/master/demos/?theme=apex We could switch to it at a moment's notice. Personally I wouldn't mind seeing it again ;)
Still, buttons in the default theme are not entirely "flat", they have at least borders (or strong backgrounds) to distinguish them. The biggest problem is the existence of 'frameless' buttons (in both themes), which look just like normal text if they don't have an icon or something.
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
For what it's worth, we've done quite a few tests with WMF fundraising banners of skeuomorphic vs more flat designs, and didn't find any clear differences in performance overall. We're now using OOUI styles which have consistently performed well. I think they strike a nice balance between "flatness/cleanness" and signifiers, plus it's nice to have consistency with other parts of the site.
On 7 September 2017 at 09:46, Pau Giner pginer@wikimedia.org wrote:
Yet it shouldn't be too hard to notice a 20 % slowdown with small
usability tests/focus groups. It could be interesting to test a couple existing skins and a couple big interface changes in the works (such as Special:RecentChanges and Special:Search) to see if there is any such big gap anywhere.
For the case of Recent Changes a before/after comparison https://phab.wmfusercontent.org/file/data/keh3ox7d7zowy776azjp/PHID-FILE-xyklxklkb6g7nyu3jmi2/RC-before-after.png does not seem to suggest that the changes involved going flat. In the previous state the filtering UI was a box with a flat lists of links and text, while the new UI uses contrast and grouping to help users identify the different elements.
If there is any particular aspect related to flatness that anyone thinks we need to pay special attention to, feel free to share it and we can incorporate it in future research. We have been doing different rounds of research to test initial concepts https://commons.wikimedia.org/wiki/File:Editing_-_Recent_Changes_Filters_Rd1_Findings_2016.09-10.pdf , iterated ideas https://commons.wikimedia.org/wiki/File:Editing_-_RC_Extended_Filters_Usability_Testing_Deck_2017.06.pdf and the version available on beta https://commons.wikimedia.org/wiki/File:Contributors_-_RC_Filters_Integrated_%2B_Beta_Satisfaction_testing_deck_2017.07.pdf. The results suggest that users are able to identify more clearly which is the current state of the filters and how to manipulate them with the new approach.
In general, I think that labels such as "flat design" combine several different aspects that makes it hard to make broad statements like flat design being good or bad for all contexts. Talking about the impact on choices for the clarity of affordances, contrast of elements, layout approaches, etc. makes more sense to me. For example, the Nielsen/Norman article https://www.nngroup.com/articles/flat-design/?lm=flat-design-best-practices&pt=article criticizes both skeumorphism (for resulting in "clunky interfaces") and flat design (for the loss of clickability signifiers), but recommends what they call "flat design 2.0" for incorporating signifiers based on our intuition of phisics as Google's material does:
Early pseudo-3D GUIs and Steve-Jobs-esque skeuomorphism often produced
heavy, clunky interfaces. Scaling back from those excesses is good for usability. But removing visual distinctions to produce fully flat designs with no signifiers can be an equally bad extreme. Flat 2.0 provides an opportunity for compromise — visual simplicity without sacrificing signifiers.
On Wed, Sep 6, 2017 at 4:58 PM, Saint Johann ole.yves@gmail.com wrote:
In all fairness, I hope we wouldn’t. OOUI has so much more elements that have no alternative in Apex theme, even accessible checkboxes are not present in Apex (see https://phabricator.wikimedia.org/T162849). Retiring Apex, not reinstating it, seems like the best solution at this point, since Wikimedia developers and designers have a pretty average track record when it comes to consistent development of alternative solutions (e. g., current skins).
The research itself is a bit misleading and sensationalising: it doesn’t compare stylistic elements of flat design and skeuomorphism, it essentially compares bad design practices (bad styling of CTA/primary button, styling tabs like some kind of buttons, styling links like text) and good practices. It should not be taken at word, although usually Nielsen Norman Group have good points in their studies.
On 06/09/2017 13:22, Bartosz Dziewoński wrote:
OOUI was originally created with a classic design for buttons and other fields, and that theme (now called 'Apex') is still available and maintained. https://doc.wikimedia.org/oojs-ui/master/demos/?theme=apex We could switch to it at a moment's notice. Personally I wouldn't mind seeing it again ;)
Still, buttons in the default theme are not entirely "flat", they have at least borders (or strong backgrounds) to distinguish them. The biggest problem is the existence of 'frameless' buttons (in both themes), which look just like normal text if they don't have an icon or something.
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
-- Pau Giner Senior User Experience Designer Wikimedia Foundation
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
Not that I agree with either but just stumbled on a follow up post that might be relevant
https://medium.com/@seandexter1/flat-design-why-you-should-question-nielsen-...
On Fri, Sep 8, 2017 at 10:28 AM, Peter Coombe pcoombe@wikimedia.org wrote:
For what it's worth, we've done quite a few tests with WMF fundraising banners of skeuomorphic vs more flat designs, and didn't find any clear differences in performance overall. We're now using OOUI styles which have consistently performed well. I think they strike a nice balance between "flatness/cleanness" and signifiers, plus it's nice to have consistency with other parts of the site.
On 7 September 2017 at 09:46, Pau Giner pginer@wikimedia.org wrote:
Yet it shouldn't be too hard to notice a 20 % slowdown with small
usability tests/focus groups. It could be interesting to test a couple existing skins and a couple big interface changes in the works (such as Special:RecentChanges and Special:Search) to see if there is any such big gap anywhere.
For the case of Recent Changes a before/after comparison https://phab.wmfusercontent.org/file/data/keh3ox7d7zowy776azjp/PHID-FILE-xyklxklkb6g7nyu3jmi2/RC-before-after.png does not seem to suggest that the changes involved going flat. In the previous state the filtering UI was a box with a flat lists of links and text, while the new UI uses contrast and grouping to help users identify the different elements.
If there is any particular aspect related to flatness that anyone thinks we need to pay special attention to, feel free to share it and we can incorporate it in future research. We have been doing different rounds of research to test initial concepts https://commons.wikimedia.org/wiki/File:Editing_-_Recent_Changes_Filters_Rd1_Findings_2016.09-10.pdf , iterated ideas https://commons.wikimedia.org/wiki/File:Editing_-_RC_Extended_Filters_Usability_Testing_Deck_2017.06.pdf and the version available on beta https://commons.wikimedia.org/wiki/File:Contributors_-_RC_Filters_Integrated_%2B_Beta_Satisfaction_testing_deck_2017.07.pdf. The results suggest that users are able to identify more clearly which is the current state of the filters and how to manipulate them with the new approach.
In general, I think that labels such as "flat design" combine several different aspects that makes it hard to make broad statements like flat design being good or bad for all contexts. Talking about the impact on choices for the clarity of affordances, contrast of elements, layout approaches, etc. makes more sense to me. For example, the Nielsen/Norman article https://www.nngroup.com/articles/flat-design/?lm=flat-design-best-practices&pt=article criticizes both skeumorphism (for resulting in "clunky interfaces") and flat design (for the loss of clickability signifiers), but recommends what they call "flat design 2.0" for incorporating signifiers based on our intuition of phisics as Google's material does:
Early pseudo-3D GUIs and Steve-Jobs-esque skeuomorphism often produced
heavy, clunky interfaces. Scaling back from those excesses is good for usability. But removing visual distinctions to produce fully flat designs with no signifiers can be an equally bad extreme. Flat 2.0 provides an opportunity for compromise — visual simplicity without sacrificing signifiers.
On Wed, Sep 6, 2017 at 4:58 PM, Saint Johann ole.yves@gmail.com wrote:
In all fairness, I hope we wouldn’t. OOUI has so much more elements that have no alternative in Apex theme, even accessible checkboxes are not present in Apex (see https://phabricator.wikimedia.org/T162849). Retiring Apex, not reinstating it, seems like the best solution at this point, since Wikimedia developers and designers have a pretty average track record when it comes to consistent development of alternative solutions (e. g., current skins).
The research itself is a bit misleading and sensationalising: it doesn’t compare stylistic elements of flat design and skeuomorphism, it essentially compares bad design practices (bad styling of CTA/primary button, styling tabs like some kind of buttons, styling links like text) and good practices. It should not be taken at word, although usually Nielsen Norman Group have good points in their studies.
On 06/09/2017 13:22, Bartosz Dziewoński wrote:
OOUI was originally created with a classic design for buttons and other fields, and that theme (now called 'Apex') is still available and maintained. https://doc.wikimedia.org/oojs-ui/master/demos/?theme=apex We could switch to it at a moment's notice. Personally I wouldn't mind seeing it again ;)
Still, buttons in the default theme are not entirely "flat", they have at least borders (or strong backgrounds) to distinguish them. The biggest problem is the existence of 'frameless' buttons (in both themes), which look just like normal text if they don't have an icon or something.
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
-- Pau Giner Senior User Experience Designer Wikimedia Foundation
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
Oh, thanks for sharing this Nirzar. And I DO agree with Sean Dexter: it looks like most of these task scenarios compared "weak signifiers" and "strong signifiers", of which the 'flatness' of the design element was not the most salient difference. Not by a long shot.
I used Windows phone for a number of years. And to be fair many of the signifiers in Metro *were* quite weak---for example, lots of clickable textual elements were the same color as display text, and only visually differentiated by their placement, font, size, etc.
I can certainly see how this makes a UI less easily *learnable. *I'm not sure it makes the UI less *usable* overall, at least not for people who are already somewhat familiar with it. A lot of NN's user testing is performed in an e-Commerce context, and the scenarios implicitly or explicitly assume the user is interacting with a new webpage or UI for the first time. Strong signifiers are obviously important in that case.
I'm not sure they are always *quite *as important for applications that see repeated use--like a launcher, a music . Once I know that clicking on widget X causes Y to happen, does widget X really need to look like a big red 3D button?
But then, I loved flat design, and still do. :)
For better or worse, most of us are pretty use to weak/absent signifiers in a mobile context by now--think about all the functionality on your phone that is only accessible through multitouch gestures, which usually aren't called out in the UI *at all.*
- J
On Mon, Sep 18, 2017 at 12:00 PM, nirzardp@gmail.com nirzardp@gmail.com wrote:
Not that I agree with either but just stumbled on a follow up post that might be relevant
https://medium.com/@seandexter1/flat-design-why- you-should-question-nielsen-normans-research-on-the-trendy-design-style- 39a991517e02
On Fri, Sep 8, 2017 at 10:28 AM, Peter Coombe pcoombe@wikimedia.org wrote:
For what it's worth, we've done quite a few tests with WMF fundraising banners of skeuomorphic vs more flat designs, and didn't find any clear differences in performance overall. We're now using OOUI styles which have consistently performed well. I think they strike a nice balance between "flatness/cleanness" and signifiers, plus it's nice to have consistency with other parts of the site.
On 7 September 2017 at 09:46, Pau Giner pginer@wikimedia.org wrote:
Yet it shouldn't be too hard to notice a 20 % slowdown with small
usability tests/focus groups. It could be interesting to test a couple existing skins and a couple big interface changes in the works (such as Special:RecentChanges and Special:Search) to see if there is any such big gap anywhere.
For the case of Recent Changes a before/after comparison https://phab.wmfusercontent.org/file/data/keh3ox7d7zowy776azjp/PHID-FILE-xyklxklkb6g7nyu3jmi2/RC-before-after.png does not seem to suggest that the changes involved going flat. In the previous state the filtering UI was a box with a flat lists of links and text, while the new UI uses contrast and grouping to help users identify the different elements.
If there is any particular aspect related to flatness that anyone thinks we need to pay special attention to, feel free to share it and we can incorporate it in future research. We have been doing different rounds of research to test initial concepts https://commons.wikimedia.org/wiki/File:Editing_-_Recent_Changes_Filters_Rd1_Findings_2016.09-10.pdf , iterated ideas https://commons.wikimedia.org/wiki/File:Editing_-_RC_Extended_Filters_Usability_Testing_Deck_2017.06.pdf and the version available on beta https://commons.wikimedia.org/wiki/File:Contributors_-_RC_Filters_Integrated_%2B_Beta_Satisfaction_testing_deck_2017.07.pdf. The results suggest that users are able to identify more clearly which is the current state of the filters and how to manipulate them with the new approach.
In general, I think that labels such as "flat design" combine several different aspects that makes it hard to make broad statements like flat design being good or bad for all contexts. Talking about the impact on choices for the clarity of affordances, contrast of elements, layout approaches, etc. makes more sense to me. For example, the Nielsen/Norman article https://www.nngroup.com/articles/flat-design/?lm=flat-design-best-practices&pt=article criticizes both skeumorphism (for resulting in "clunky interfaces") and flat design (for the loss of clickability signifiers), but recommends what they call "flat design 2.0" for incorporating signifiers based on our intuition of phisics as Google's material does:
Early pseudo-3D GUIs and Steve-Jobs-esque skeuomorphism often produced
heavy, clunky interfaces. Scaling back from those excesses is good for usability. But removing visual distinctions to produce fully flat designs with no signifiers can be an equally bad extreme. Flat 2.0 provides an opportunity for compromise — visual simplicity without sacrificing signifiers.
On Wed, Sep 6, 2017 at 4:58 PM, Saint Johann ole.yves@gmail.com wrote:
In all fairness, I hope we wouldn’t. OOUI has so much more elements that have no alternative in Apex theme, even accessible checkboxes are not present in Apex (see https://phabricator.wikimedia.org/T162849). Retiring Apex, not reinstating it, seems like the best solution at this point, since Wikimedia developers and designers have a pretty average track record when it comes to consistent development of alternative solutions (e. g., current skins).
The research itself is a bit misleading and sensationalising: it doesn’t compare stylistic elements of flat design and skeuomorphism, it essentially compares bad design practices (bad styling of CTA/primary button, styling tabs like some kind of buttons, styling links like text) and good practices. It should not be taken at word, although usually Nielsen Norman Group have good points in their studies.
On 06/09/2017 13:22, Bartosz Dziewoński wrote:
OOUI was originally created with a classic design for buttons and other fields, and that theme (now called 'Apex') is still available and maintained. https://doc.wikimedia.org/oojs-ui/master/demos/?theme=apex We could switch to it at a moment's notice. Personally I wouldn't mind seeing it again ;)
Still, buttons in the default theme are not entirely "flat", they have at least borders (or strong backgrounds) to distinguish them. The biggest problem is the existence of 'frameless' buttons (in both themes), which look just like normal text if they don't have an icon or something.
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
-- Pau Giner Senior User Experience Designer Wikimedia Foundation
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
Design mailing list Design@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/design
Hi, TL;DR: Not having visual redundancy makes UI brittle.
And to be fair many of the signifiers in Metro were quite weak---for example, lots of clickable textual elements were the same color as display text, and only visually differentiated by their placement, font, size, etc.
I assume this is partly due to flat design’s focus on a few graphical dimensions. If you don't e.g. use shadows, 3D (or any other additional dimension) there are few redundant fallbacks. And this is what worries me about much flat design: With one very good designer it is probalby all fine. But if many people design slightly incoherently with it and/or make minor mistakes it gets harder to use. Highlighting elements with color and/or bold text e.g. is a standard graphic design practice, but now, if you make the highlight to small or a short text bold, it becomes a fake-affordance-button. So it is not that flat design is wrong, it is very brittle.
I can certainly see how this makes a UI less easily learnable.
I strongly think that most, if not all applications should be easily learnable. Partly because everyone begins at some point and because needing to rely on learned things still will have some background cognitive load and proneness to errors. Jan On Di, 2017-09-19 at 10:09 -0700, Jonathan Morgan wrote:
Oh, thanks for sharing this Nirzar. And I DO agree with Sean Dexter: it looks like most of these task scenarios compared "weak signifiers" and "strong signifiers", of which the 'flatness' of the design element was not the most salient difference. Not by a long shot.> > I used Windows phone for a number of years. And to be fair many of the signifiers in Metro were quite weak---for example, lots of clickable textual elements were the same color as display text, and only visually differentiated by their placement, font, size, etc.
I can certainly see how this makes a UI less easily learnable. I'm not sure it makes the UI less usable overall, at least not for people who are already somewhat familiar with it. A lot of NN's user testing is performed in an e-Commerce context, and the scenarios implicitly or explicitly assume the user is interacting with a new webpage or UI for the first time. Strong signifiers are obviously important in that case. I'm not sure they are always quite as important for applications that see repeated use--like a launcher, a music . Once I know that clicking on widget X causes Y to happen, does widget X really need to look like a big red 3D button? But then, I loved flat design, and still do. :)> > For better or worse, most of us are pretty use to weak/absent signifiers in a mobile context by now--think about all the functionality on your phone that is only accessible through multitouch gestures, which usually aren't called out in the UI at all.
- J
On Mon, Sep 18, 2017 at 12:00 PM, nirzardp@gmail.com > nirzardp@gmail.com> wrote:
Not that I agree with either but just stumbled on a follow up post that might be relevant https://medium.com/@seandexter1/flat-design-why-you-should-question-nielsen-... > > >
On Fri, Sep 8, 2017 at 10:28 AM, Peter Coombe > > pcoombe@wikimedia.org> > wrote:
For what it's worth, we've done quite a few tests with WMF fundraising banners of skeuomorphic vs more flat designs, and didn't find any clear differences in performance overall. We're now using OOUI styles which have consistently performed well. I think they strike a nice balance between "flatness/cleanness" and signifiers, plus it's nice to have consistency with other parts of the site.
On 7 September 2017 at 09:46, Pau Giner > > > pginer@wikimedia.org> > > wrote:
Yet it shouldn't be too hard to notice a 20 % slowdown with small usability tests/focus groups. It could be interesting to test a couple existing skins and a couple big interface changes in the works (such as Special:RecentChanges and Special:Search) to see if there is any such big gap anywhere.> > > > > > > > For the case of Recent Changes a before/after comparison does not seem to suggest that the changes involved going flat. In the previous state the filtering UI was a box with a flat lists of links and text, while the new UI uses contrast and grouping to help users identify the different elements.
> > If there is any particular aspect related to flatness that anyone thinks we need to pay special attention to, feel free to share it and we can incorporate it in future research. We have been doing different rounds of research to test initial concepts, iterated ideas and the version available on beta. The results suggest that users are able to identify more clearly which is the current state of the filters and how to manipulate them with the new approach. > > In general, I think that labels such as "flat design" combine several different aspects that makes it hard to make broad statements like flat design being good or bad for all contexts. Talking about the impact on choices for the clarity of affordances, contrast of elements, layout approaches, etc. makes more sense to me. For example, the Nielsen/Norman article criticizes both skeumorphism (for resulting in "clunky interfaces") and flat design (for the loss of clickability signifiers), but recommends what they call "flat design 2.0" for incorporating signifiers based on our intuition of phisics as Google's material does: > > > Early pseudo-3D GUIs and Steve-Jobs-esque skeuomorphism often produced heavy, clunky interfaces. Scaling back from those excesses is good for usability. But removing visual distinctions to produce fully flat designs with no signifiers can be an equally bad extreme. Flat 2.0 provides an opportunity for compromise — visual simplicity without sacrificing signifiers.> > > >
On Wed, Sep 6, 2017 at 4:58 PM, Saint Johann > > > > ole.yves@gmail.com> > > > wrote:
In all fairness, I hope we wouldn’t. OOUI has so much more elements that have no alternative in Apex theme, even accessible checkboxes are not present in Apex (see https://phabricator.wikimedia.org/T162849). Retiring Apex, not reinstating it, seems like the best solution at this point, since Wikimedia developers and designers have a pretty average track record when it comes to consistent development of alternative solutions (e. g., current skins).
The research itself is a bit misleading and sensationalising: it doesn’t compare stylistic elements of flat design and skeuomorphism, it essentially compares bad design practices (bad styling of CTA/primary button, styling tabs like some kind of buttons, styling links like text) and good practices. It should not be taken at word, although usually Nielsen Norman Group have good points in their studies.
On 06/09/2017 13:22, Bartosz Dziewoński wrote:
OOUI was originally created with a classic design for buttons and other fields, and that theme (now called 'Apex') is still available and maintained. https://doc.wikimedia.org/oojs-ui/master/demos/?theme=apex We could switch to it at a moment's notice. Personally I wouldn't mind seeing it again ;)
Still, buttons in the default theme are not entirely "flat", they have at least borders (or strong backgrounds) to distinguish them. The biggest problem is the existence of 'frameless' buttons (in both themes), which look just like normal text if they don't have an icon or something.
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On Wed, Sep 20, 2017 at 12:29 AM, jan dittrich jan.dittrich@wikimedia.de wrote:
.. . And this is what worries me about much flat design: With one very good designer it is probalby all fine. B ut if many people design slightly incoherently with it and/or make minor mistakes it gets harder to use. ... So it is not that flat design is wrong, it is very brittle.
Here's a fresh example of flat design gone awry due to losing too many cues. I am depositing a check via banking app. The first screenshot is at the beginning. The second is after I've photographed the check front and back and manually typed in the value. Can you see what to do next?
The button changes color when active, but it changes to look exactly like the title, which is not clickable. And it's placed above the other controls, rather than below them. So it's missing some key affordance cues (look clickable; be in the expected place; be in sequence) and the one it does have (change affordance from "visible but visibly not available" to "visibly available") is botched. Some of that is due to flat design reducing the margin of error.
I can certainly see how this makes a UI less easily learnable.
I strongly think that most, if not all applications should be easily learnable. Partly because everyone begins at some point and because needing to rely on learned things still will have some background cognitive load and proneness to errors.
I think there may be such a thing as permanently unlearnable. Some users can master certain apparently simple functions but not others that seem to be as simple. The threshold of difficulty may vary by user. There are functions and household controls and keyboard combinations that I never master at the same level of muscle memory as others. Another example where flat design contributes to a permanently unlearnable or less learnable function:
Try to find the control to change from random play to linear play. One easier and one harder:
Jonathan Morgan:
For better or worse , most of us are pretty use to weak/absent signifiers in a mobile context by now--think about all the functionality on your phone that is only accessible through multitouch gestures, which usually aren't called out in the UI *at all.*
While I haven't presented any quantitative data above, I suspect that "use[d] to weak/absent signifiers" is not the same as not impacted by weak/absent signifiers.
-- Joel