Here's their presentation, attached.
Dan
On 7 November 2014 15:00, Dan Garry <dgarry(a)wikimedia.org> wrote:
As you know, Vibha and I went to the material design
conference today at
Google San Francisco. In short, I'm sold. Material design, hoo!
I took longer form notes in an etherpad
<http://etherpad.wikimedia.org/p/MaterialDesignConference>, but here's
the long and short of it in the form of four principles:
1. *Tangible surfaces:* Your phone is not a view port into an
alternate world. The UI of your app should feel tangible, like little bits
of paper moving around the screen.
2. *Print-like design: *UI elements should be like print on paper. Use
a consistent hierarchy for your information.
3. *Meaningful motion: *UI panels should never come out of nowhere;
the motion and interaction conveys how everything you're looking at is
connected together.
4. *Adaptive design: *Having a consistent UI across devices of all
size does not mean making everything have the same layout.
I realise this all sounds very high level, but it resonated with me quite
a lot. Google has even incorporated these principles into their apps on
iOS, such as Google Maps which is now using material design!
I'm currently trying to find the exact presentation that was shown today,
but in the mean time you can look at this for more info:
http://www.google.com/design/spec/material-design/introduction.html
More to come!
Dan
--
Dan Garry
Associate Product Manager, Mobile Apps
Wikimedia Foundation
--
Dan Garry
Associate Product Manager, Mobile Apps
Wikimedia Foundation