As you know, Vibha and I went to the material design conference today at Google San Francisco. In short, I'm sold. Material design, hoo!
I took longer form notes
in an etherpad, but here's the long and short of it in the form of four principles:
- Tangible surfaces: Your phone is not a view port into an alternate world. The UI of your app should feel tangible, like little bits of paper moving around the screen.
- Print-like design: UI elements should be like print on paper. Use a consistent hierarchy for your information.
- Meaningful motion: UI panels should never come out of nowhere; the motion and interaction conveys how everything you're looking at is connected together.
- Adaptive design: Having a consistent UI across devices of all size does not mean making everything have the same layout.
I realise this all sounds very high level, but it resonated with me quite a lot. Google has even incorporated these principles into their apps on iOS, such as Google Maps which is now using material design!
More to come!
Dan
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Dan Garry
Associate Product Manager, Mobile Apps
Wikimedia Foundation