[WikiEN-l] the verifiability of articles we already HAVE
Molu
loom91 at yahoo.com
Thu Apr 27 07:56:15 UTC 2006
He he, that's even better :D How do you think of these things? Put this in the wikipedia namespace.
Message: 8
Date: Wed, 26 Apr 2006 19:47:52 -0400
From: "maru dubshinki"
Subject: Re: [WikiEN-l] the verifiability of articles we already HAVE
To: "English Wikipedia"
Message-ID:
Content-Type: text/plain; charset=ISO-8859-1
On 4/26/06, Magnus Manske wrote:
...
> Sounds vaguely familiar. Let's see...
>
> * Avatars (user names) ... check
> * Thousands of players online at any time ... check
> * Highly addictive ... check
> * Players can engage in alliances (user page templates) ... check
> * Extreme players can become super-players (admins) ... check
> * Trolls ... check
> * (Edit) wars ... check
>
> Wikipedia - largest MMORPG *ever*!
>
>
> Magnus
Nah... I prefer the analogy of CCGs. One's deck corresponds to one's
watchlist. Every turn (or "day"), one goes through one's deck, drawing
certain edits. Careful strategic choice of edits allows one to
accumulate edits (one can choose to use one's limited time/number of
edit selections to revert vandalism, getting a moderate number of
riskfree additions to one's edit counts, or one can choose to revert
or add text, possibly starting a battle with the other player- a risky
ploy, but with the chance of reaping many additions to one's edit
count).
Once the draw phase is over, one then lays out one's policy cards
(each of which costs a certain number of edit points), and finally one
summons one's "monsters"- or editors, I should say. IE, one could
start with a lowly cheap anon editor, upgrading to a new registered
user. With the passage of three or four turns (or "days"), one's
registered editor evolves into a regular user. Regular users' stats
can be boosted.
If a player invests some policy cards and a healthy number of edit
points into a particular editor, he can activate the RFA policy card,
and flip some coins. If successful, the editor then becomes a dreaded
Administrator, with devastating powers of deletion and
stasis-inducing.
When the attack phase comes, such an editor will be a powerful asset
for a player (but expensive!). Of course, one can shun
the-few,-the-proud,-the-expensive strategy, and go for more of a
Zergling rush attack, or a "sock puppet strategy".
Of course, there is more to it than just editors and policy cards. One
has field bonuses, like Wikiprojects (ex: if a player has the Star
Wars Wikiproject on the field, and the current battle is over a Star
Wars-related article, the player's editors could get defense bonuses
or special summons), or magic cards like semi-protection (stops
lower-level editors cold). And what would a CCG be without special
cards, such as (with apologies to Yu-Gi-Oh) "Limb of Wales"- assemble
all the pieces on the field, and you summon the God-King himself?
Victory of course comes when certain conditions relating to the
articles are met, or you destroy all the "tolerance points" of the
other player with your editors and the other person is indef banned.
~maru
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