[Textbook-l] Wikibooks - removal of games walkthrough books
Michael R. Irwin
michael_irwin at verizon.net
Sun Apr 23 12:57:28 UTC 2006
Jimmy Wales wrote:
>We have to draw a line somewhere, and we can argue internally endlessly
>without getting much resolution. So a useful technique is to try really
>hard to reference some external standards.
>
>
>
>>1. What about guides to games that are not video or computer games?
>>These can include guides on how to play chess and go (which we already
>>have), bridge, whist, etc.. together with suitable strategies;
>>conceivably this may also include more modern games such as risk or
>>monopoly or cluedo. To my mind, guides on well-known intellectual games
>>such as these have educational value and are worth keeping, but your
>>comments would be welcome.
>>
>>
>
>My question would be whether or not there exist classes at accredited
>institutions on the subject which use something similar _as a textbook_.
>
>
In Oregon, USA a B.S. Degree in game development from a technical
institute .... might be IIT but I am not certain ... is being advertised
for a full four year degree available in three years of full time study
on National Broadcast Television during primetime.
The creator of Total Annihlation has announced a new "game" which is a
three sided war game which allows various combinations of teams, solo
players, computer controlled forces to interact at various scales from
ant to global overview with land, sea, space, and air assets that
interact as an accurate simulation. Big units can step on little
units. Nukes have cumulative accurate effects on all units within
primary blast radius and perhaps downwind. Artillery is accurately
calculated ballistics.
I am kind of looking forward to setting up Wikiversity's War College.
It will be useful outreach for our engineers as they work with the
military students and history departments to discern tactics and
strategy from history; update it for proper time frames, and then
simulate scenarios or run war game tournament to see who makes accurate
predications and statments vs. who is hot air or misinformation
specialists. Perhaps the Poly Sci or Wikinews folks might find some
benefit in being able to verify or validate some of the Pentagon's vs.
freedom fighters claims independently via forensic science (accurate
physics vs. propaganda or cartoon physics).
Considering that the U.S. Army uses an internally modified and supported
version of DOOM for situational awareness training .... it is going to
be hard to claim that guidelines regarding how to manage the economy and
various scales of forces of the above while avoiding getting stepped on
or nuked or bought out by bigger or smaller or other peoples or things
are not educational at some level regarding some things.
Outpost from Sierra and Lunar Command from Mallard are both improved
versions of NASA simulations studying how to establish, maintain, expand
and operate space science stations and setttlements.
>Notice how this works: first, we can be quite broad in what constitutes
>a textbook, for example at my sister's cooking school, they use a
>cookbook for a textbook, no question.
>
>But in virtually every university, there are classes on Shakespeare
>which use Hamlet as material, but not as _textbook_ per se.
>
>I am unaware of any course at any accredited institution which teaches
>risk or monopoly or clue. Chess and go, probably, but I actually don't
>know. Doom? No.
>
>
Chess is common in computer science classes and projects.
Doom. U.S. Army. See above.
>
>
>>2. Your comments included a direct reference to wikibooks having
>>textbooks suitable for "elementary school, high school, or college
>>courses" (and I'm not sure what age groups you meant by "college" as it
>>seems to mean different things in the US from what it means in the UK).
>>I trust this list was not meant to be exhaustive and that you would
>>agree that textbooks related to professional learning (eg accountancy),
>>adult learning (eg cookery) and (if not covered by "college") university
>>learning are suitable for wikibooks.
>>
>>
>
>Yes! I think we should be quite broad about it. The key point is that
>there have to be some kind of courses offered by some kind of serious
>institution of learning.
>
>
There will obviously be courses in user interfaces, ergonomics, realtime
processing, simulation modeling, etc. in the curriculum cited above for
a B.S. in Game Engineering or Design.
Perhaps it is time to modify the mission statement to match the site
name or vice versa.
What exactly is the point in restricting Wikibooks to tomes on
trigonometry when it is faster and easier for a kid to program a turtle
to circumnavigate a triangle drawn onscreen and then divide the timed
duration of the task by the programmed speed of the turtle to arrive at
the circumfrance. Further the same kid can throw away his calculus book
by pouring water into a plastic form or 3d wire frame at a known rate
and timing or programming each infinitesimal to have the same weight and
couting the number of jelly beans that fit or the number of ants that
wander through Wikipedia.
How much does Wikipedia weigh in neutrinos Alice?
I am kind of curious. How much do you think the rascals learn by
checking to see if the walkthroughs actually work? It seems to me that
the cheat codes that were available for Warcraft II might have had an
adaptive quality related to the video drivers being used. I never
sorted it though, we could always get our CAD sytems back online by
replacing the corrupted dll's with the backup files so I did not worry
about it much. The cheat codes allowed my office managers' kids to
compete with me and my professionals effectively in after hour
recreation. They seemed to be learning how to count their gold and
assets. Kicked my ass a few times.
Regards,
lazyquasar
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