<div dir="ltr"><div class="gmail_default" style="font-family:tahoma,sans-serif">Actually no, turns out Rand also uses seconds (not milliseconds) and can be gamed.<br><br></div><div class="gmail_default" style="font-family:tahoma,sans-serif">Sorry, will stop spamming now. Please advise!<br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, May 26, 2016 at 6:17 PM, Huji Lee <span dir="ltr"><<a href="mailto:huji.huji@gmail.com" target="_blank">huji.huji@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_default" style="font-family:tahoma,sans-serif">Nevermind. I just realized we have a {{Rand}} template :)<br></div><div><div class="h5"><div class="gmail_extra"><br><div class="gmail_quote">On Thu, May 26, 2016 at 6:14 PM, Huji Lee <span dir="ltr"><<a href="mailto:huji.huji@gmail.com" target="_blank">huji.huji@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div style="font-family:tahoma,sans-serif">Do we store any information in the MW tables down to the millisecond? I want to generate some pseudorandom numbers and I want to use the rightmost digit of a timestamp for that reason but I want to make sure it is not feasible to game the system, so timestamps that are only down to the second are not going to cut it.<br><br></div><div style="font-family:tahoma,sans-serif">Other ideas about how to generate pseudorandom numbers using MW data are welcome.<br></div><div style="font-family:tahoma,sans-serif"><br></div><div style="font-family:tahoma,sans-serif">PS: I wish we had a rand parse function.<br><br></div><div style="font-family:tahoma,sans-serif">Huji<br></div></div>
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