[Foundation-l] encouraging women's participation

Sydney Poore sydney.poore at gmail.com
Sat Jun 19 22:47:56 UTC 2010


Oh, I agree that thanking someone for their service to WMF projects is
important, too. We need to do more to recognize the invaluable contributions
that we people make to keep the various projects going.

But, in addition to giving encouragement though thanks and recognition, I
support introducing social features into our projects. The main benefit and
focus for the on site features would be the ability for people with similar
interests to connect with each other as they work together on site.

See the list of ideas from the strategic planning process.

http://strategy.wikimedia.org/wiki/Task_force/Recommendations/Community_health_1Volunteer
recognition

http://strategy.wikimedia.org/wiki/Task_force/Recommendations/Community_health_4Social
features

Sydney

On Sat, Jun 19, 2010 at 6:15 PM, Marc Riddell <michaeldavid86 at comcast.net>wrote:

> Sydney,
>
> I agree with your thoughts here. But you are talking about activities
> community members can participate in. I am talking about how those
> community
> members interact with each other.
>
> Marc
>
>
> on 6/19/10 5:58 PM, Sydney Poore at sydney.poore at gmail.com wrote:
>
> > English Wikipedia has numerous contests during the year. Some people
> > regularly participate in them and enjoy them.
> >
> > Wikipedia:WikiProject Military history/Contest is an example of one that
> is
> > ongoing.
> >
> > http://en.wikipedia.org/wiki/Wikipedia:MILCON
> >
> > Picture of the year is popular with some people on Commons.
> >
> > While everyone does not want to be involved in contests, they appeal to
> some
> > people and I see no problem with us introducing more of them in WMF
> projects
> > to see if they will draw people into the movement.
> >
> > I feel the same way about encouraging new ways to get different groups of
> > people involved with WMF projects.
> >
> > If gaming can be used to promote an interest in WMF then that is
> goodness.
> > Puzzles, board games, and even more complex fantasy games using content
> > might be a draw for some people. If someone wants to develop them I would
> > not stand in there way.
> >
> > Combining community service and socializing is very common in community
> > organizations, and is appealing to many people. By adding more social
> > components to WMF projects, we will most likely draw in people that
> > otherwise would not volunteer. I see this as an important tool and one
> that
> > should not be dismissed if we are going to broaden the base of our
> > volunteers.
> >
> > Sydney Poore
> > (FloNight)
> >
> > On Sat, Jun 19, 2010 at 5:29 PM, Marc Riddell
> > <michaeldavid86 at comcast.net>wrote:
> >
> >> on 6/19/10 4:58 PM, Keegan Peterzell at keegan.wiki at gmail.com wrote:
> >>
> >> <snip>.
> >>>
> >>> There was a great TED speech that I need to look up but don't have the
> >> time
> >>> for at the moment.  The premise of the presentation is that studies
> have
> >>> shown time and time again that things like games, prizes, awards and
> >> other
> >>> measures of gratitude are only temporary measures to increase
> motivation.
> >>> The folks that work for you that are the truly motivated ones and
> >> believers
> >>> in the process do not ask for these rewards.  A pat on the back and a
> >> "good
> >>> job, thanks for your work because I value it very much" occasionally is
> >> the
> >>> only true recognition that is needed.  The other fluff only inspires
> >>> distraction from the goal because it's creating other little goals
> which,
> >> in
> >>> turn, become more important than the end result.
> >>
> >> Yes! Prizes denote direct competition as in sports or, more subtly, with
> >> the
> >> science & arts awards.
> >>
> >> Person-to-person affirmation goes a very long way; and is what
> >> collaboration
> >> & community should be based upon. Give them the climate, and they will
> give
> >> you the culture.
> >>
> >> Marc Riddell
> >>
> >>
> >>
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