Unicode is a standard. Rendering is the responsibility of the software. If the software follows the standard and renders it correctly, things will look right. Otherwise, otherwise.

Usually, large font makers and corporates like microsoft and apple are not exactly up to date in standards. Hence, we end up with rendering issues.

Sent from my iPhone

On Feb 23, 2010, at 3:00 PM, Srikanth Ramakrishnan <> wrote:

Won't using a Unicode font fix rendering issues?

On 23 February 2010 21:26, Praveen Prakash <> wrote:
Srikanth Ramakrishnan wrote:
.... But won't using Unicode fix it??

I didnt get that

On Tue, Feb 23, 2010 at 7:56 AM, Gerard Meijssen <> wrote:
Can I have this screen shot and, can I have confirmation that it is from an i-phone ? I would also love to see this from an android.
One Android screenshot available here. That also shows same problems in i-phone.

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