Copyrighted Freeware should mean that. It's free, but you may not
modify and release it, nor copy it, etc. Just a normal Copyright.
--
Alvaro
On 09-02-2009, at 21:50, "Jay Litwyn" <brewhaha(a)edmc.net> wrote:
That's the description of the license on the
software from
http://www.fractint.org/ (requires a FAT32 partition under Windows
XP, BTW.
You might need another hard drive or a partition resizer to save
anything
from it).
The following text is probably not as cogent or understandable as just
getting the software, opening a DOS window, and entering DEMO or
FRACTINT,
then pressing F1 when you want to know what the other keys do. Like
so many
things in your computer, it is not necessary to know a lot of nitty
gritty
details about how it works to make it work, and it helps. One of the
first
lessons I had to learn, because I like inversions, is that you
cannot invert
an inversion.
You might chafe at just about everything going through keys, and if
you ever
get good at Advanced Paint by Number, then you will appreciate speed
from
that interface.
I think that there is a copyright on the default parameters for
internally
defined fractal types (most of them are complications of [Benoit
Mandelbrot]'s z=z^2 +c assignment, where zed and "c" are complex
numbers on
the cartesian plane such that real components *start* at a value of
x and
imajinary components *start* at a value of y. In other words, both
starting
points vary according to which part of the plane your screen is
mapped to.
Fractint lets you zoom, pan, and skew; it _could_ let you apply two
kinds of
skew and a trapezoid, and currently, all fractal mappings are
defined with
three points. The loop is applied to all of those starting points,
mapped to
a screen. Then there is a boundary condition that determines when
you expect
the point to approach infinity. Fractint colours pixels according to
how
many times it took the the loop to reach that boundary condition
(iterations). There are about six other ways to colour the point,
and my
favourite is the arctangent it makes with the orijin (makes nice gray
scales). Many of my fractals do *not* start on the cartesian plane;
I start
many of my loops with a function. FWIW, there are two massive
qualifications
on [fractal] saying in effect "I do not see all those rules!". I am
inclined
to ignore it, because it seems to encourage taking another look to
understand them.
There is one rule for me concerning fractals: Simple rules with
_relatively_
complex results. [fractal] is more informative than [chaos theory],
which
contains a rule about topological mixing that I do not understand,
despite
the internal pointer.
To answer the question in the subject, I would say yes. The reason
for the
copyright is so that contributors (at least fifty) would get paid in
the
event of a rich distributor of either output or the software itself.
Last
time I checked (about four years ago), Jason Osuch was CEO and
concentrating
on an
X-windows version.
It does sound, too.
_______
http://edmc.net/~brewhaha/Fractal_Gallery.HTM
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