Of course there will always be some things too complicated to be reasonably expressed in Wikidata, or hard to process by software.

But in the case of historical datas, we better have to think of a common and practical representation and ways for tools to process datas, because this is totally a WIkipedia common usecase :) There is already tools to draw wars in a map and chronological datas.

2015-04-13 14:54 GMT+02:00 Cristian Consonni <kikkocristian@gmail.com>:
2015-04-13 14:00 GMT+02:00 Gerard Meijssen <gerard.meijssen@gmail.com>:
> The point is very much that the battle WAS in the USSR. It is not "not
> applicable" it is one of the most important battles in the second world war.
> My point is that we should not forget this. The battle of Uhud was not in
> Saudi Arabia either...

Ok, but I think that having a system that, for examples, cross checks
dates and presents "URSS" as a possibility would be much more
complicated to build.

I think that the Wikidata game (or a similar game-like system) can not
address all possible complicated scenarios,  and thus there will
always be some cases that should be handled directly editing Wikidata.

I was following Magnus here, in the post where he introduces the
Wikidata Game[1]:
«So what’s the approach here? I feel the crucial issue for
gamification is breaking complicated processes down into simple
actions, which themselves are just manifest decisions – “A”, “B”, or
“I don’t want to decide this now!”.


Of course, this simplification misses a lot of “fine-tuning” – what if
you are asked to decide the gender of an item that has been
accidentally tagged as “person”? What if the gender of this person is
something other than “male” or “female”? Handling all these special
cases would, of course, be possible – but it would destroy the
simplicity of the three-button interface. The games always leave you a
“way out” – when in doubt, skip the decision. Someone else will take
care of it, eventually, probably on Wikidata proper.»

With this premise, I think that Romaine's proposal for a game is
absolutely doable and a good idea.


[1] http://magnusmanske.de/wordpress/?p=203

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