Yes something like that (although if you look at a list that long in a small language like Macedonian it could be pretty overwhelming). I think we need something that shows people why it is worth their time to translate property or item labels for things that don't have Wikipedia articles attached to them (yet).

On Sat, Aug 15, 2015 at 2:33 PM, Magnus Manske <magnusmanske@googlemail.com> wrote:
That sounds like a very good idea for labels.

Not quite a game, but I have something along those lines running for a while. Example: Monet.
http://tools.wmflabs.org/wikidata-todo/cloudy_concept.php?q=Q296&lang=en

Every time a label is set in a language, it would potentially improve dozens or hundreds of auto-descriptions. Which is one reason why we should NOT flood the manual description field with one-off text generation; they need to be updated, and figuring out which descriptions we can overwrite is next-to-impossible.


On Sat, Aug 15, 2015 at 1:17 PM Jane Darnell <jane023@gmail.com> wrote:
Well we should start by filling blank descriptions of course. I should have gone on to explain that in my experience of using listeria lists in my userspace on the Dutch wikipedia, I have noticed lots of Wikidata infrastructure that hasn't been translated yet. So in my example of the Monet painting, in some languages it would not look like "creator Monet|instance painting" but like "Qxyz Monet|Qefg Qklm" (worst case scenario where only the item for Monet has been propagated to all 200+ languages). Having a game where such auto descriptions can be served to people who are able to fill in labels and descriptions could be useful for more than just the one item.

On Sat, Aug 15, 2015 at 2:08 PM, Magnus Manske <magnusmanske@googlemail.com> wrote:
Ah, but when auto-descriptions get better, how do we know which should be updated, and which have been "improved" bu humans? Because people will screem bloody murder if we replace "their" descriptions with automatic ones, even if those are better.


On Sat, Aug 15, 2015 at 7:53 AM Jane Darnell <jane023@gmail.com> wrote:
Yes but even if the descriptions were just the contents of fields separated by a pipe it would be better than nothing. This could be a prompt to make a game that offers to update the description with an auto-generated text. So for a Monet painting, the description could be "creator Monet|instance painting". We have over 100,000 paintings on Wikidata thanks to the Sum of all Paintings project (yay!) and most museums only have titles in the language it was created in and the language of the museum, so we are a looooong way from creating meaningful titles for all of these and meaningful short descriptions would be a real benefit to the project.

On Sat, Aug 15, 2015 at 8:38 AM, Lydia Pintscher <lydia.pintscher@wikimedia.de> wrote:
On Sat, Aug 15, 2015 at 3:43 AM, Dan Garry <dgarry@wikimedia.org> wrote:
> I've seen arguments on both sides here. Some say automatically generated
> descriptions are not good enough. Some say they are. Why don't we gather
> some data on this and use that to decide what's right? :-)

Please do. Especially pay attention to languages other than English
though. Because even if we get algorithms to write good descriptions
for English are we going to do the same for all the other languages?
Especially those where grammar is tricky and Wikidata doesn't even
have the necessary information to make the grammar right? The other
tricky side is determining why something is actually notable. That's
not a trivial thing to determine based on the data we have.


Cheers
Lydia

--
Lydia Pintscher - http://about.me/lydia.pintscher
Product Manager for Wikidata

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