Ok, the web view scaling problem was due to missing launch images at the new resolutions, which left us in a funky scaling mode.

I've added stub images (which need to be replaced to look good): https://gerrit.wikimedia.org/r/159524

With that in, web view rendered at native resolution and looks much nicer on the 6 Plus simulator.

-- brion

On Wed, Sep 10, 2014 at 11:39 AM, Brion Vibber <bvibber@wikimedia.org> wrote:
iPhone 6 simulator check results:

* Layout is mostly ok, except the status bar in landscape mode seems overlarge (?)

iPhone 6 Plus simulator check results:

* Layout roughly same as 6; looks good except that large status bar in landscape

* Web content appears to be rendered at 2x resolution and scaled up; it appears slightly blurry in the simulator compared to text drawn directly on native buttons and labels.

It's possible that this is a limitation of UIWebView; there's a new WebKit wrapper interface available on iOS 8 which may be more featureful...


Actually in both cases, the web view reports itself as having a width of 320px and a devicePixelRatio of 2 (matching the 'classic' iPhone width). Might have to do something to opt in to the new native sizes. Sigh.

-- brion

On Wed, Sep 10, 2014 at 10:51 AM, Brion Vibber <bvibber@wikimedia.org> wrote:
Initial notes from yesterday's Apple announcements and release of iOS 8 & XCode 6 final version to developers:

* iOS 8 final version available to developers, but not going out to the public for another week or so -- gives us some more breathing room!

* XCode 6 can now be used to submit apps, so we can do a fully 8-ready submission when we're ready. (The update currently in queue has fixes for 8 but is built for 7, which may or may not scale properly on the new devices.)

* iPhone 6 introduces a new slightly larger screen size; our existing use of Auto Layout to handle variable screen sizes should handle this fine

* iPhone 6 Plus appears to introduce a third screen density/artwork scaling resolution[1] as well as an even larger screen size. I'm investigating to see if we need to scale up any of our SVG/PNG-based icons now for best display. (Use of icon fonts should mean automatic high-resolution icons in most places)


[1] What I've seen reported indicates rendering at 3x density, then scaling down slightly to the final 1920x1080 output resolution. I'll see if I can verify this in the Xcode simulators.

-- brion