Thanks for kicking this off Dan. I've been following Swifts
development from the sidelines and I'm eager to put it through its
paces. Given that modern iOS releases can support hybrid Swift and iOS
apps, the risk of experimenting is low and potential pay off is high.
Addressing some of the questions I've gotten.
= Existing Engineers =
I expect all of our engineers to be well rounded and exposed to
multiple languages. This means picking up new languages as necessary
for their job and anticipating future platform changes that require
new expertise. Swift is just another one of these.
While jumping between some languages can be a huge leap, Swift is not.
The language , migration , and iOS/OSX integration are well
documented giving me confidence that we have the resources to move
forward giving our current resourcing.
= Team Growth =
I expect no significant change to recruitment in the short term 6month
- 1year. I expect a significant difference in the 1yr - 2yr range as
more people come up to speed and have built real world applications
with it. Thus I anticipate and huge help in hiring in the future with
I do expect more volunteers experimenting with our code base if its
swift based and I know that we have internal non app staff who are
curious to join these efforts. I can easily see a 1day hackathon
centered on helping us get to swift pulling in various resources.
Next step will be to define a spike to assess a migration. 
Dan, i'll need you to define what this migration means to product if
we decide to go forward. Product needs to define what features will be
frozen, what if anything need to be backported, and which iO6 bugs we
will respond to.
On Wed, Nov 12, 2014 at 10:05 PM, Dan Garry <dgarry(a)wikimedia.org> wrote:
tl;dr: The programming language used to develop new
features by our iOS app
engineering team is changing from Objective C to Swift at some point in the
When making a native app, the language you have to implement the app in is
chosen by the third party responsible for the platform. For iOS apps, Apple
chose Objective C to be the language the app is written in. Objective C is
a... very strange language. It has a lot of quirks that slow down
To solve the above problem, you can now write apps in a new language called
Swift. Notably, Swift has features that make it less error prone and more
concise than Objective C, which should increase our velocity of feature
development. Swift is also much more readable and in-line with other
languages, which lowers the barrier of entry (which is currently very high
with Objective C).
Importantly, Objective C and Swift can live alongside each other. So, when
we "switch to Swift" we do not need to rewrite all of our existing code from
Objective C to Swift. Instead, we can just start developing new features
using Swift, and slowly rewrite the old code from Objective C into Swift as
On the downsides, Swift is only supported on iOS 7 and above. iOS 6 only
represents around 5% of our user base, and we can pin iOS 6 users to the
last version of the app we released before we used Swift. We need to decide
what the last set of features we're want in that build are before we switch.
Here are our next steps:
Evaluate more concretely whether Swift actually fits our needs or not.
Decide last set of features for our iOS 6 build. [Product/Design]
Associate Product Manager, Mobile Apps
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