An important point to remember about images depicting sexual practices on Wikipedia: one has to look for them. In order to see the image stirring so much controversy, one actually has to visit "Bukkake". This isn't Playboy calendars on the wall, it's Playboys under the mattress in a different city.

Unless our missing female contributors are entering through the site through pornography and sexuality pages, it's relatively unlikely that they will see any of these images. Perhaps it is possible to exclude them from "Random page", in which case a person offended by the images would never see them unless they looked for them specifically.

Nepenthe

On Thu, Feb 17, 2011 at 9:22 AM, Joseph Reagle <joseph.2008@reagle.org> wrote:
On Wednesday, February 16, 2011, ChaoticFluffy wrote:
> Joseph and Andreas, I think you're assuming facts not in evidence here, so
> to speak. If you disapprove of porn or the pornmaking process, that's got
> nothing to do with wikipedia.

I'll note that I've said nothing about the moral standing of porn or varied sexual practices. I personally think it is inappropriate for WP, but that is my opinion.

My concern here is how to make WP more accessible/friendly (to women and others). I'll note that the conversation is reminiscent of the old "playboy calendars in the firehouse" conversations of the 80/90s (i.e., most guys object to their removal, a few women say it doesn't bother them, someone might even put up a Playgirl in some attempt at parity) and fortunately (IMHO) we've moved beyond that in society at large. Yet, it continues in the free culture movement (why can't we have such images on WP, or display them in FOSS conference presentations, etc.?). In any case, my thinking/concern is informed by evidence that "stereotypical" masculine elements in an environment (e.g., even just Star Trek posters and Mountain Dew cans!) can affect a sense of belonging and interest. (And I say that as someone who kept Kirk and Spock toys on my desk for many years.)

[[ http://depts.washington.edu/sibl/Publications/Cheryan,%20Plaut,%20Davies,%20&%20Steele%20(2009).pdf

Sapna Cheryan, Victoria C. Plaut, Paul G. Davies, Claude M. Steele
Ambient belonging: how stereotypical cues impact gender
   participation in computer science
 j=Journal of Personality and Social Psychology kw=gender n=6 pp
           =1045-1060 v=97 y=2009 r=20100105
 "People can make decisions to join a group based solely on
   exposure to that group’s physical environment. Four studies
   demonstrate that the gender difference in interest in computer
   science is influenced by exposure to environments associated
   with computer scientists. In Study 1, simply changing the
   objects in a computer science classroom from those considered
   stereotypical of computer science (e.g., Star Trek poster,
   video games) to objects not considered stereotypical of
   computer science (e.g., nature poster, phone books) was
   sufficient to boost female undergraduates’ interest in computer
   science to the level of their male peers. Further investigation
   revealed that the stereotypical broadcast a masculine
   stereotype that discouraged women’s sense of ambient belonging
   and subsequent interest in the environment (Studies 2, 3, and
   4) but had no similar effect on men (Studies 3, 4). This
   masculine stereotype prevented women’s interest from developing
   even in environments entirely populated by other women (Study
   2). Objects can thus come to broadcast stereotypes of a group,
   which in turn can deter people who do not identify with these
   stereotypes from joining that group." \acite
   {CheryanEtal2009abh}
* Section: General Discussion
 * when an environment stereotypically associated with
   computer science—containing video games, StarTrek
   memorabilia, and the like—was made salient, women were
   consistently less interested in joining the domain than
   men. This effect held across four different decisions (the
   computer science major, work teams, generic companies, and
   web design companies), three different gender
   representations (majority male, entirely female, and gender
   balanced), and two different methodologies (exposure to
   actual objects and imagining objects). Across three
   studies, we observed a consistent explanation for why these
   objects discouraged women’s participation. Men and women
   saw the stereotypical environments as masculine. However,
   this masculinity compromised women’s, but not men’s, sense
   of ambient belonging, which led to less interest in
   pursuing the field. In fact, the women who perceived the
   environment as most masculine were consistently the least
   interested in joining it. \acite[1058]{CheryanEtal2009abh}
 * What happened when these objects were replaced with less
   stereotypical ones? When sitting in a nonstereotypical
   computer science environment that signaled less
   masculinity, women expressed more interest in the field.
   This aversion to the stereotypical environments by women
   was the case even when the gender proportion, salaries,
   work hours, and job description were identical across the
   two environments, demonstrating the power of environments
   to signal to people whether or not they should enter a
   domain. \acite[1058]{CheryanEtal2009abh}
* Section: Increasing Female Participation in Computer Science
 * Society has communicated to this young woman and countless
   others that they should dream in code, watch Star Trek, and
   read science fiction to be a computer scientist. Instead of
   changing the women who do not relate to this stereotype,
   our studies suggest that changing the field of computer
   science so that those who do not fit the present
   stereotypes feel that they have a place in the field will
   go a long way toward recruiting women. The present work
   shows that changing the stereotypes is possible and
   suggests a promising strategy. In our studies, a quickset
   up of a few objects in a computer science environment gave
   women the means by which to consider the field. The
   cost-benefit calculation is highly favorable; these are
   quickly and easily implementable adjustments with great
   potential for effecting desirable change. \acite[1058]
   {CheryanEtal2009abh}
 * But is it wise to overhaul present computer science
   environments if women will simply enter the field to be
   greeted by stereotypical objects and people who embody the
   stereotype? Those actually in the field claim that present
   stereotypes of computer scientists are highly exaggerated
   and inaccurate (Borg,1999). However, the stereotype
   discourages those who do not relate to it from trying
   computer science, which in turn decreases the prevalence
   and salience of nonstereotypical environments. Breaking the
   cycle may therefore involve intentionally and overtly
   changing the stereotypes. Once women enter the field in
   greater numbers, the process will hopefully build on itself
   by further changing environments and stereotypes associated
   with computer scientists and subsequently attracting more
   women. \acite[1058]{CheryanEtal2009abh}
 * Changing the stereotypes of computer science may also
   encourage more men to enter computer science. Indeed, in
   each of our studies, there were many men, albeit fewer than
   women, who also favored the nonstereotypical environment
   over the stereotypical environment. Although their gender
   might not be incompatible with the masculinity of the
   stereotypical environment, other aspects of the stereotype
   -- for instance, social awkwardness or an unhealthy
   obsession with computers (Cheryan & Plaut, 2009) -- may
   discourage some men (and women) from considering a future
   in computer science. Across all studies, the degree to
   which people (both men and women) felt they belonged in the
   environment strongly predicted whether they chose to join
   that group, under-scoring the importance of belonging in
   determining choices of members of underrepresented and
   overrepresented groups. Broadening the image of computer
   scientists to be inclusive of a greater variety of
   identities may therefore increase both women’s and men's
   sense of ambient belonging and participation in computer
   science. \acite[1058]{CheryanEtal2009abh}
* Section: Conclusion
 * In four studies, we examined the role that stereotypical
   computer science environments play in communicating
   stereotypes and a sense of ambient belonging to potential
   majors. Our studies demonstrated that these environments
   broadcast a masculinity that made women feel like they do
   not belong in the field. However, when stereotypes of
   computer scientists were altered through the objects in the
   environment, women had the means and motivation with which
   to engage computer science as a possible future pursuit.
   Altering a group’s image by changing their environments can
   therefore inspire those who previously had little or no
   interest in pursuing the group to express a newfound
   interest in it. \acite[1058]{CheryanEtal2009abh}

]]

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