thanks for the link!
Two things that come into my mind:
- Politics in Design: Great topic, and considering discussion of access and
representation a very relevant one for us. If you are interested drop me a
line. Als read the classic do artifacts have politics (
(yes, they do)
- Writing: I was often annoyed by the sentence structures in science (all
passive, long technical of- and is- chains) and a lot of what I read in the
Wikimedia universe is similarly hard to wrap my mind around.
2018-01-05 16:15 GMT+00:00 Chris Koerner <ckoerner(a)wikimedia.org>rg>:
Suzzane LaBarre, an editor at Fast Company, wrote an update to Dieter
Rams "Ten principles for good design". Personally I enjoyed this one
item Kottke (where I found this) highlights.
"Good design is slow. For the past 20 years, tech has embraced a “move
fast and break things” mantra. That was fine when software had a
relatively small impact on the world. But today, it shapes nearly
every aspect of our lives, from what we read to whom we date to how we
spend money-and it’s largely optimized to benefit corporations, not
users. The stakes have changed, the methods haven’t."
I'd love to hear your thoughts on the 'new' principles and how it
might apply to Wikimedia-related efforts.
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