1080° Snowboarding is a 1998 snowboarding video game developed by
Nintendo Entertainment Analysis & Development and published by Nintendo.
It was released for the Nintendo 64 and re-released in 2008 for the
Wii's Virtual Console. In the game, the player controls one of five
snowboarders from a third-person perspective, using a combination of
buttons to snowboard past flags, jump and perform tricks over eight
levels. The objective is either to arrive quickly at a level's finish
line or to receive maximum points for grabbing or spinning the board in
trick combinations. 1080° was announced in November 1997 and developed
over the course of nine months; it garnered critical acclaim and won an
Interactive Achievement Award from the Academy of Interactive Arts &
Sciences. It sold over two million units, and a second installment,
1080° Avalanche, was released for the Nintendo GameCube in November
Read more: <https://en.wikipedia.org/wiki/1080%C2%B0_Snowboarding>
Today's selected anniversaries:
In one of the longest cases ever heard in an English court, the
claimant in the Tichborne case was convicted of perjury for attempting
to assume the identity of the missing heir to the Tichborne baronetcy.
Indian physicist C. V. Raman and his colleagues discovered
what is now known as Raman scattering, for which he later became the
first Asian to win the Nobel Prize in Physics.
A high-speed train crash occurred near Selby in North
Yorkshire, England, killing 10 and injuring 82.
Wiktionary's word of the day:
1. (dated) Meat or fish that has been scored and broiled. […]
2. A dark, non-transparent, impure form of polycrystalline diamond (also
containing graphite and amorphous carbon) used in drilling.
Wikiquote quote of the day:
Wherever your life ends, it is all there. The utility of living
consists not in the length of days, but in the use of time; a man may
have lived long, and yet lived but a little. Make use of time while it
is present with you. It depends upon your will, and not upon the number
of days, to have a sufficient length of life. Is it possible you can
imagine never to arrive at the place towards which you are continually
going? and yet there is no journey but hath its end. And, if company
will make it more pleasant or more easy to you, does not all the world
go the self-same way?
--Michel de Montaigne
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