<div dir="ltr"><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Oct 31, 2013 at 9:14 AM, Andre Klapper <span dir="ltr"><<a href="mailto:aklapper@wikimedia.org" target="_blank">aklapper@wikimedia.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex"><div>On Tue, 2013-10-29 at 23:12 -0700, Steven Walling wrote:<br>
> My one worry is that prioritization in Bugzilla is less in our<br>
> control, and can sometimes be the subject of a tug-of-war with<br>
> community members.<br>
<br>
</div>I haven't seen *larger* editwars on the priority value in Bugzilla so<br>
far, but as the "Anybody can change the Priority field" concern has been<br>
brought up by several teams I've talked to, I've created a ticket<br>
"Consider/Evaluate "Priority" setting restrictions" a while ago:<br>
<a href="https://bugzilla.wikimedia.org/show_bug.cgi?id=54031" target="_blank">https://bugzilla.wikimedia.org/show_bug.cgi?id=54031</a></blockquote></div><br>Priority is less of a problem than closing a bug. Resolving a bug as anything except FIXED results in it being reopened regularly. One of the most important abilities in any prioritization is being able to say "No" to things.[1] Saying no on Bugzilla often results in "I'm going to act like a child and reopen a bug you just closed." Our only recourse right now seems to be to ban someone from BZ, which I am loathe to ask for. </div>
<div class="gmail_extra"><br></div><div class="gmail_extra">1. <a href="http://insideintercom.io/product-strategy-means-saying-no/" target="_blank">http://insideintercom.io/product-strategy-means-saying-no/</a><br clear="all">
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-- <br><div dir="ltr"><div><div><div>Steven Walling,</div><div>Product Manager</div><div><a href="https://wikimediafoundation.org/" target="_blank">https://wikimediafoundation.org/</a></div></div></div></div>
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