Hello Jake,
This is fantastic for an Alpha sage! Have gone through the entire mission.
There was some problem in loading the next levels at certain stages and I
had to refresh the page couple of times. Would be nice if this could be
tested with a completely new set of users across geographies and age-groups
in Beta stage. I could help finding people from India.
Would like this to be finalized soon and try to customize it to the Indian
languages.
Great work!
Cheers,
Vishnu
On 29 October 2013 21:40, Strainu <strainu10(a)gmail.com> wrote:
Hi,
Went through mission 1 and the main feedback is that it's just too
long. You should break the missions in smaller, quicker steps.
The interface is visually pleasant and as far as I can see, it gets
you through all the basic editing skills, which is nice. However, the
messages are not always in the same place and sometimes are not
visible in the visible part of the page, making it a little confusing
for people without much computer skills. It would also help to be able
to move the box.
I especially like the little badges you get, but I'm not quite sure
how they are aligned (perhaps because I only got 1): the first one was
put in the middle of the page (horizontally)
Are there any technical details on the game and the difficulty of
implementing it on other wikis?
Thanks,
Strainu
2013/10/28 Katherine Casey <fluffernutter.wiki(a)gmail.com>om>:
Some thoughts upon running through this (roughly
in the order I am
experiencing them):
- This is actually pretty cool. Cooler than I expected it to be!
- Instructions sometimes tell me to click "edit source" and sometimes
to
click "edit", even though it always
means that I should click "edit
source". Since the VE button says "edit", this is potentially pretty
confusing.
- At the end of missions, the button says "Congrats me!". That's
pretty
jarring English - more natural would be
either, "Congrats, me!" or
"Congrats to me!"
- The "select how you would reply to this person" challenges
are...patronizing? That's not quite the right word, but I don't think
they're modelling anything useful by basically pointing out "hey, you
shouldn't be a rude jackass" as if it's someone's going to read
those
options and go "yes! this is clearly how I should act!". More useful
would
be modelling interaction strategies and
tricks, like how to engage
with
some who's left you a rude message or even
just what information is
useful
to provide to other users.
- Galactic challenges keep launching new tabs for me when they don't
seem like they ought to (i.e. there's no reason I need to have the
results
of that challenge preserved in one firefox tab
while I move on in
another)
- The "watchlist" module has
instructions that are a little bit
confusing - it instructs you on *how *to watchlist (blue star, etc),
but
then tells you to *click *on watchlist on the
"top right". Since both
the star and the actual watchlist link are on the top right, it's
likely
going to be unclear to newbies whether you
want them to click on the
star
you just explained, or the link you
didn't.
- In general when you're telling people to "click X above", it might
be
useful to use quotes so they know you're
telling to click on
something that
literally says that - tell them to *click
"contributions" above
*rather
than to *click contributions above*
- When doing spelling corrections, the hover box listing what I needed
to correct obscured part of the text that needed correcting. I
couldn't
correct that until I closed the box. Once I
did that, I was bumped
out of
the lesson entirely. Couldn't figure out
how to the mission to pick
back up
there, so I had to stop. Why can't we
either minimize the
instructions box,
or have it resurrect when we complete a step
(that is, if I did what
it
wanted me to do, it should pick back up
smoothly when I save the page
with
its next instruction, rather than just
disappearing forever because I
had
to click the X)
In short: really very cool, but in the parts I managed to get through
(Missions 1-2 and part of 3) there are some small interface issues that
need work, and one *glaring *one that short-circuited my attempt to get
through a mission and, I guess, the entire adventure.
-Fluffernutter
On Wed, Oct 16, 2013 at 5:56 PM, Jake Orlowitz <jorlowitz(a)gmail.com>
wrote:
> Hi folks! I've been working for the past 7 months on an interactive
guided
> tour for new editors called
'''The Wikipedia Adventure''', as part of a
WMF
> Individual Engagement Grant. The game is an
experiment in teaching our
> aspiring future editors in an educational but playful way.
>
> *This week I need some '''alpha-testers''' to kick the tires
and
basically
> try to break it. I'm interested in
general impressions and suggestions
of
> course, but I'm really looking for
gnarly, unexpected browser issues,
> layout problems, workflow bugs, and other sundry errors that would
prevent
> people from playing through and having a
positive experience.
>
> *If you're able to spend 1-3 hours doing some quality assurance work
this
> week, you would have: a) my sincere gratitude
b), a sparkly TWA
barnstar,
> c) special thanks in the game credits, and d)
a chance to leave your
mark
> on Wikipedia's outreach puzzle and new
editor engagement efforts.
>
> *Please note that the game automatically sends edits to your own
userspace
> and it lets you know when that will happen.
If you want, you can
register
> a new testing account just for the game, but
it won't work properly
unless
> you're logged-in by step 8 of mission 1
(when it lets you register on
the
fly).
You can try it out at
http://enwp.org/WP:TWA and leave feedback at
http://enwp.org/WP:TWA/Feedback]].
Thanks much and cheers!
--Jake Orlowitz (Ocaasi)
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