The English Wikipedia alone has hundreds of thousands of items to fix - missing references, misspellings, etc. The problems are nicely sorted at https://en.m.wikipedia.org/wiki/Category:Wikipedia_backlog . There are millions of other things to fix in other projects. So quality is getting higher in many ways, but the amount of stuff to fix is still enormous.

What we don't have is an easy way for new people to start eliminating items from the backlogs. The Wikidata games are a nice step in the right direction, but their appeal to new participants is non-existent.


בתאריך 27 באוג׳ 2016 10:14,‏ "Pine W" <wiki.pine@gmail.com> כתב:
Thinking big here: popular internationalized computer games can have 10+ million unit sales. Some of the most popular online games have millions of monthly active users. I'm wondering if the research community, including Design Research, can envision a way for Wikimedia to scale up from 80,000 active monthly users to 8,000,000 active monthly users.

What would we need in order to stimulate and nourish this kind of growth?

What can we learn from popular internationalized games about design that could benefit Wikimedia on a large scale?

Pine

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