Initial notes from yesterday's Apple announcements and release of iOS 8 & XCode 6 final version to developers:

* iOS 8 final version available to developers, but not going out to the public for another week or so -- gives us some more breathing room!

* XCode 6 can now be used to submit apps, so we can do a fully 8-ready submission when we're ready. (The update currently in queue has fixes for 8 but is built for 7, which may or may not scale properly on the new devices.)

* iPhone 6 introduces a new slightly larger screen size; our existing use of Auto Layout to handle variable screen sizes should handle this fine

* iPhone 6 Plus appears to introduce a third screen density/artwork scaling resolution[1] as well as an even larger screen size. I'm investigating to see if we need to scale up any of our SVG/PNG-based icons now for best display. (Use of icon fonts should mean automatic high-resolution icons in most places)


[1] What I've seen reported indicates rendering at 3x density, then scaling down slightly to the final 1920x1080 output resolution. I'll see if I can verify this in the Xcode simulators.

-- brion